Build checklist for testers, players, and us. Done means it works in a world; Live means it is on production for players. Nested rows show how close a family is to finished.
Systems Section 18 / 20
Audio & feel
Sound, music, and small feedback so the client feels finished.
Mapped world music playbackDone712 tracks mapped across the world, with Modern and Classic area music, shuffle, single-track playback and saved playlists.
Music list and saved playlistsDoneBrowse all 852 tracks, view unlock hints, unlock music while exploring and save up to 100 tracks in each of three playlists.
Quest and boss music progressionPlannedExact quest and encounter-phase music changes, event-only unlocks and music-cape progression.
Sailing music coveragePlannedOcean music areas and newer tracks outside the current map and client revision.
Remaining music preferencesPlannedConnect the remaining All Settings music controls and check special floor, house and jingle transitions.
Volume settings that persistDoneMaster, music, sound and area volumes are captured in player saves and restored at login. Cold-store coverage now checks distinct volume values, including mute.
Client feel
Hitmarks and splatsDonePlayer and NPC hitsplats plus HP headbars.
XP dropsDoneRUNCLIENTSCRIPT 2091 (XPDROP_DISABLED) after UPDATE_STAT_V2 on XP gain.
Level-up feedbackDone
Clear busy / cannot-do-that messagesDoneGathering, inventory, claim, reachability, and restricted-action failures give actionable game-chat feedback.