Build checklist for testers, players, and us. Done means it works in a world; Live means it is on production for players. Nested rows show how close a family is to finished.
Systems Section 18 / 20
Audio & feel
Sound, music, and small feedback so the client feels finished.
NPC and boss combat soundsBuildingExact attack, hit and death sounds for chickens, imps, rats, dragons, cows, moss giants, jellies and 32 more ordinary families, heard by nearby players. Vorkath, The Nightmare, Sarachnis, giant cave bugs and other bosses play recorded encounter sounds, and boss area sounds no longer disconnect the client.
Weapon, equipment and item soundsBuildingWeapons play per-stance attack sounds, and equipping, removing and dropping items play their stock sounds. October added whips, all dagger variants, scimitars, dragon claws (including the special), leaf-bladed weapons, Sanguinesti staff, Scurrius bone shortbow and Accursed sceptre cues, plus fairy ring teleport, Prifddinas door, birdhouse and Wintertodt brazier sounds.
Mapped world music playbackDone712 tracks mapped across the world, with Modern and Classic area music, shuffle, single-track playback and saved playlists.
Music list and saved playlistsDoneBrowse all 852 tracks, view unlock hints, unlock music while exploring and save up to 100 tracks in each of three playlists.
Quest and boss music progressionPlannedExact quest and encounter-phase music changes, event-only unlocks and music-cape progression.
Sailing music coveragePlannedOcean music areas and newer tracks outside the current map and client revision.
Remaining music preferencesBuildingHouse entry now selects and unlocks Home Sweet Home in Area mode, including upper floors. Single and Shuffle retain their chosen playback.
Volume settings that persistDoneMaster, music, sound and area volumes are captured in player saves and restored at login. Cold-store coverage checks distinct volume values, including mute. Unmuting master or music now restarts the current track instead of leaving silence.
Client feel
Hitmarks and splatsDonePlayer and NPC hitsplats plus HP headbars, including coloured shield/totem splats at The Nightmare and the finer 120-step bar at Scurrius. Player Magic splashes show the splash graphic without a hitsplat.
XP dropsDoneRUNCLIENTSCRIPT 2091 (XPDROP_DISABLED) after UPDATE_STAT_V2 on XP gain.
Level-up feedbackDone
Clear busy / cannot-do-that messagesDoneGathering, inventory, claim, reachability, and restricted-action failures give actionable game-chat feedback.
Loot drop notificationsBuildingSettings → Chat has the loot drop notification toggle, a minimum item value and an untradeable-drop toggle, all remembered across relog. Drops worth more than the minimum show a Valuable drop line.
Server notices and native broadcastsDoneServer and event messages are labelled consistently, and announcements use the native broadcast line above the chatbox with Clear history.