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Roadmap

Build checklist for testers, players, and us. Done means it works in a world; Live means it is on production for players. Nested rows show how close a family is to finished.

Systems Section 18 / 20

Audio & feel

Sound, music, and small feedback so the client feels finished.

70% 8 done · 1 building · 3 planned

Audio

  • Action sounds1/2 done · 1 building
    • WC, mining, fishing, FM, cooking, melee synthsDone
    • Fill remaining action SFX gapsBuilding
  • Mapped world music playbackDone712 tracks mapped across the world, with Modern and Classic area music, shuffle, single-track playback and saved playlists.
  • Music list and saved playlistsDoneBrowse all 852 tracks, view unlock hints, unlock music while exploring and save up to 100 tracks in each of three playlists.
  • Quest and boss music progressionPlannedExact quest and encounter-phase music changes, event-only unlocks and music-cape progression.
  • Sailing music coveragePlannedOcean music areas and newer tracks outside the current map and client revision.
  • Remaining music preferencesPlannedConnect the remaining All Settings music controls and check special floor, house and jingle transitions.
  • Volume settings that persistDoneMaster, music, sound and area volumes are captured in player saves and restored at login. Cold-store coverage now checks distinct volume values, including mute.

Client feel

  • Hitmarks and splatsDonePlayer and NPC hitsplats plus HP headbars.
  • XP dropsDoneRUNCLIENTSCRIPT 2091 (XPDROP_DISABLED) after UPDATE_STAT_V2 on XP gain.
  • Level-up feedbackDone
  • Clear busy / cannot-do-that messagesDoneGathering, inventory, claim, reachability, and restricted-action failures give actionable game-chat feedback.