Ritual field guide / Active alpha

Put the world
to the test.

A new skill route. A complete quest. One more boss attempt.
Pick something to try and help us get the details right.

59 focused activities7 ways to explore12 partial scopes to check
Check your build before you start.

These activities track the current development roadmap. “Implemented” does not mean deployed to every world. Ask staff which newer features are on your client and server. Partial activities cover only the steps described; alpha progress may be reset.

59 activities found

First steps

A fresh account, a working bank and a world to explore.

Implemented

Your first login

Lumbridge

Try this

Log in, enter the world from the welcome screen, walk, run and reconnect.

What to watch for

The game opens cleanly and you can move and interact after reconnecting.

Keep in mind

Use your website username and password. Record which client and world you tested.

Full scope & known gaps →
Implemented

Banking without lost items

Lumbridge bank

Try this

Deposit items, withdraw different quantities, switch noted mode, then relog.

What to watch for

Items, quantities and bank contents stay correct throughout.

Keep in mind

Bank PIN and account-mode restrictions still apply.

Full scope & known gaps →
Implemented

Buy, sell and restock

Lumbridge shops

Try this

Trade Bob or the general store. Buy and sell small quantities, then watch depleted stock.

What to watch for

Coins and stock change by the correct amount; stock returns over time.

Keep in mind

Check the displayed price before buying. Different shops accept different items.

Full scope & known gaps →
Implemented

Keep your progress

Any training route

Try this

Earn XP, gain a level, relog and compare your skill panel.

What to watch for

Levels and XP return correctly, including progress toward the next level.

Keep in mind

Test an ordinary session separately from command-granted levels.

Full scope & known gaps →

Gathering & Hunter

Tools, resources, catches and traps.

Implemented

Woodcutting tool progression

Trees around Lumbridge and beyond

Try this

Chop with an eligible axe, change axe tiers, fill your inventory and walk away mid-action.

What to watch for

Logs and XP appear on success; missing tools, low levels and a full inventory stop the action.

Keep in mind

Tree tiers have their own level requirements. Test nests and rarer trees separately.

Full scope & known gaps →
Implemented

Mining and pickaxes

An ordinary mining site

Try this

Mine ore with different eligible pickaxes; retry without a tool and with no free slots.

What to watch for

Ore and XP are awarded together; depleted rocks and invalid tools are handled cleanly.

Keep in mind

Start with copper or tin before checking higher-level ores.

Full scope & known gaps →
Implemented

First net and fly catches

Lumbridge swamp coast and river

Try this

Use a small net at the coast, then a fly-fishing rod and feathers at the river with the required level.

What to watch for

Successful catches give fish and XP; walking away stops fishing and a full inventory stops further catches.

Keep in mind

Check the spot option and tool before starting. Fly fishing consumes feathers.

Full scope & known gaps →
Implemented

Sea and river bait fishing

Lumbridge swamp coast and river

Try this

Use a fishing rod and bait. Try sea bait fishing, then river bait fishing with the required level.

What to watch for

Successful catches consume one bait. A full inventory must not consume bait.

Keep in mind

Use the Bait option. Check sardine/herring at sea and pike at the river separately.

Full scope & known gaps →
Implemented

Lobster cages

A cage fishing spot

Try this

Bring a lobster pot, choose Cage, then test walking away and running out of space.

What to watch for

Lobsters and Fishing XP arrive only on successful catches.

Keep in mind

The correct spot, tool and Fishing level are required.

Full scope & known gaps →
Implemented

Harpoon fishing

A harpoon fishing spot

Try this

Bring a harpoon and test the fish available at that spot and your level.

What to watch for

Catch type, tool checks, XP and cancellation behave consistently.

Keep in mind

Tuna/swordfish and shark spots are separate checks.

Full scope & known gaps →
Implemented

Motherlode Mine

Motherlode Mine

Try this

Mine pay-dirt, process it, collect from the sack and inspect nuggets and upgrades.

What to watch for

Pay-dirt turns into the appropriate rewards without duplicated or missing items.

Keep in mind

Check a full sack and full inventory before testing upgrades.

Full scope & known gaps →
Implemented

Bird snares

A supported bird hunting area

Try this

Lay a snare near a bird, wait for a catch or failure, collect and set it again.

What to watch for

Bird and trap animations line up; rewards, trap pickup and ownership behave correctly.

Keep in mind

Repeat timeout and relog checks. A working catch does not prove every bird variant.

Full scope & known gaps →
Partial / needs testing

Catch and release butterflies

Feldip Hills hunting area

Try this

Use a butterfly net and empty jars to catch a ruby harvest, then release it.

What to watch for

The jar fills and empties correctly, XP appears and the butterfly can respawn.

Keep in mind

This check covers butterflies. Implings and Puro-Puro are not implied by it.

Full scope & known gaps →

Make & craft

Turn supplies into food, equipment, potions and runes.

Implemented

Cook your catch

An ordinary range or player-made fire

Try this

Cook fish one at a time and in batches. Try a lower level and interrupt a batch by walking.

What to watch for

Inputs become cooked or burnt food; successful cooking awards XP.

Keep in mind

Do not use the Edgeville XP-only AFK station for item-production tests.

Full scope & known gaps →
Implemented

From raw meat to a meal

An ordinary range or fire

Try this

Cook raw beef or chicken, then eat the result while damaged.

What to watch for

Cooking produces the right cooked or burnt item, and cooked food restores health.

Keep in mind

Test burn results and batch cancellation separately from healing.

Full scope & known gaps →
Implemented

Make a fire

Clear ground

Try this

Use a tinderbox on logs, then repeat near an obstruction and with different log tiers.

What to watch for

Logs, XP, movement and the fire lifecycle stay in sync.

Keep in mind

Keep a clear escape tile and check level requirements.

Full scope & known gaps →
Implemented

Smelting beyond bronze

An ordinary furnace

Try this

Smelt silver, steel, gold or a higher bar. Compare ore and coal quantities before and after.

What to watch for

Each bar consumes the correct recipe and awards Smithing XP.

Keep in mind

Use an ordinary furnace; the home AFK furnace is not a production test.

Full scope & known gaps →
Implemented

Smith equipment

An anvil

Try this

Bring a hammer and bars. Select a product, test different quantities and interrupt a batch.

What to watch for

The chosen equipment, bar cost, level gate and XP match the selected recipe.

Keep in mind

Special ammunition and every secondary Smithing product are separate scope.

Full scope & known gaps →
Partial / needs testing

Gems and amulet strings

Inventory crafting

Try this

Cut an uncut gem with a chisel, then use wool on an unstrung amulet.

What to watch for

Ingredients, outputs, XP and batch cancellation remain correct.

Keep in mind

This covers gem cutting and stringing; furnace jewellery remains part of the wider unfinished scope.

Full scope & known gaps →
Implemented

Make and string bows

Inventory crafting

Try this

Use a knife on logs, choose a bow, then string the unstrung output.

What to watch for

The selected bow and quantities are correct through both stages.

Keep in mind

Check level gates, ingredient shortages and walking away.

Full scope & known gaps →
Implemented

Build a crossbow

Inventory crafting

Try this

Make a stock, attach compatible limbs and finish with a crossbow string.

What to watch for

Each stage consumes the right components and produces the next item.

Keep in mind

Test supported classic crossbows; possession of a weapon does not prove all combat effects.

Full scope & known gaps →
Implemented

Arrows and bolts

Inventory crafting

Try this

Assemble headless arrows and add arrowheads. Repeat a supported bolt recipe.

What to watch for

Batch sizes, ingredient counts and XP stay correct, including partial batches.

Keep in mind

Try selecting ingredients in either order. Other ammunition families have separate scope.

Full scope & known gaps →
Implemented

Clean and prepare herbs

Inventory Herblore

Try this

Clean grimy herbs with an eligible level, then retry below the requirement.

What to watch for

The correct clean herb and XP appear; failed level checks preserve the ingredient.

Keep in mind

Test multiple herbs rather than assuming the whole table from one result.

Full scope & known gaps →
Implemented

Brew finished potions

Inventory Herblore

Try this

Add the correct secondary to an unfinished potion. Test one item, a batch and insufficient ingredients.

What to watch for

Doses, ingredient costs, XP and cancellation are correct.

Keep in mind

Making a potion does not establish that all of its drinking effects work.

Full scope & known gaps →
Implemented

Essence pouches

Bank and a supported altar

Try this

Fill and empty pouches, craft at an altar and repeat with limited inventory space.

What to watch for

Essence is neither lost nor duplicated across storage and crafting.

Keep in mind

Check pouch-specific requirements and behavior against the linked roadmap.

Full scope & known gaps →
Implemented

Craft runes at an altar

Air Altar

Try this

Enter with the required access item, craft essence into runes and leave through the portal.

What to watch for

Access checks, essence consumption, runes and XP work as one complete trip.

Keep in mind

Other supported altars have separate requirements and roadmap checks.

Full scope & known gaps →
Partial / needs testing

Starter-house furniture

Your player-owned house

Try this

Use build mode to build and remove a supported furniture piece with the required materials.

What to watch for

Material costs, level gates, XP and the visible furniture stay consistent.

Keep in mind

Construction is partial. House utilities, room coverage and persistence have separate gaps.

Full scope & known gaps →

Training routes

Agility, Farming, Thieving, Slayer and Prayer.

Implemented

Tree Gnome Agility

Gnome Stronghold course

Try this

Complete all seven obstacles in order, then run a second lap.

What to watch for

Climbs, balance sections, pipes and plane changes finish cleanly and award lap XP once.

Keep in mind

Pay particular attention to the net, pipe exit and clicks during an obstacle.

Full scope & known gaps →
Partial / needs testing

Draynor rooftops

Draynor Village

Try this

Run the whole rooftop course, watching the narrow wall, jumps and both crate descents.

What to watch for

Movement reaches each landing cleanly and the ordered lap awards XP once.

Keep in mind

Visual fixes need retesting. Marks of grace are separate work.

Full scope & known gaps →
Implemented

Catherby Farming

Catherby patches

Try this

Rake, treat and plant a supported allotment, flower or herb patch; return to inspect growth and harvest.

What to watch for

Seeds, patch state, treatment and harvest update correctly.

Keep in mind

This is the supported Catherby route, not every Farming patch in the world.

Full scope & known gaps →
Implemented

Compost and farming tools

Catherby

Try this

Use the compost bin and Tool Leprechaun, then test compost application and stored tools.

What to watch for

Compost, buckets, tool storage and patch treatment preserve their quantities.

Keep in mind

Test the bottomless bucket separately if it is available on your build.

Full scope & known gaps →
Implemented

Home crop training

Edgeville home crop bed

Try this

Rake the crop bed for several cycles, then click away mid-action.

What to watch for

The current cycle finishes once, then the player leaves and XP stops.

Keep in mind

This is a custom XP station, not the normal crop-growth and harvest loop.

Full scope & known gaps →
Implemented

Home log balance

Edgeville pond

Try this

Start crossings from each bank, then click elsewhere during a crossing.

What to watch for

Completed crossings award XP once and cancellation happens safely at the end of the cycle.

Keep in mind

This custom station has no failures, marks or lap bonuses.

Full scope & known gaps →
Implemented

Pickpocketing and pouches

Lumbridge citizens, then higher targets

Try this

Pickpocket, check failures and stuns, and open individual or all coin pouches.

What to watch for

Success rewards, failure damage, pouch limits and coin totals remain correct.

Keep in mind

Empty existing pouches before testing repeated attempts.

Full scope & known gaps →
Implemented

Start a Slayer assignment

A Slayer master

Try this

Request an eligible starter task, check its target and ask again while it is active.

What to watch for

Requirements are respected and an active assignment is not silently replaced.

Keep in mind

Start with the supported assignment pool. Reward unlocks remain a separate check.

Full scope & known gaps →
Implemented

Finish a Slayer assignment

Your assigned monster

Try this

Kill an assigned target and an unrelated target, complete the task and request another.

What to watch for

Only eligible kills reduce the count; XP and completion are awarded correctly.

Keep in mind

Boss-specific task gates and every advanced assignment are not covered by a starter pass.

Full scope & known gaps →
Implemented

The Ectofuntus loop

Ectofuntus

Try this

Grind bones, collect bonemeal, fill slime buckets, worship and collect tokens.

What to watch for

Each stage preserves inputs correctly and the completed offering grants Prayer XP and tokens.

Keep in mind

This checks the classic manual route. Try a full inventory and a relog between stages.

Full scope & known gaps →

Combat & bosses

Equipment, spells, survival and encounters under test.

Implemented

Special attacks

A suitable combat target

Try this

Equip a supported weapon, activate its special attack and repeat with insufficient energy.

What to watch for

Energy, damage, animations and target rules match the weapon.

Keep in mind

A supplied weapon is not proof that every set effect or charge mechanic is complete.

Full scope & known gaps →
Implemented

Combat spells

A low-risk combat target

Try this

Cast an eligible elemental spell, then test missing runes and an invalid target.

What to watch for

Runes, damage, XP and projectiles agree; failed casts do not debit resources incorrectly.

Keep in mind

Check manual casting separately from autocast and other spellbooks.

Full scope & known gaps →
Implemented

Low and High Alchemy

Inventory spellcasting

Try this

Cast alchemy on an ordinary item with the required runes, then interrupt repeated casting.

What to watch for

The item and runes become the correct coins and Magic XP once per cast.

Keep in mind

Use expendable test items; this check consumes them.

Full scope & known gaps →
Partial / needs testing

Food, potions and timing

A controlled combat test

Try this

While damaged, eat ordinary food rapidly, then compare a food and karambwan combination.

What to watch for

Healing, item consumption and action delays remain consistent.

Keep in mind

Timing is still under test. Do not use god mode or fast regeneration when checking damage and recovery.

Full scope & known gaps →
Partial / needs testing

Zulrah

Zul-andra boat

Try this

Enter by boat and test the supported rotations, protection changes, venom and charged equipment. Complete a kill, collect loot and try re-entry.

What to watch for

Check rotation transitions, snakelings, venom damage and antidotes, recoil charges, helm immunity, and equipment charges after banking or relogging.

Keep in mind

Partial encounter awaiting client verification. Timings, hazards and later cycles need checking; access and death retrieval, some equipment functions, pet and achievement rewards, and personal-best displays remain incomplete.

Full scope & known gaps →
Production live

Crazy archaeologist

Bosses → Classic → Crazy archaeologist, western Wilderness ruins

Try this

Fight from a distance with magic and Protect from Missiles. Dodge the explosive books, complete a kill, collect your drops and wait for respawn.

What to watch for

One boss spawns. Normal ranged attacks respect prayer; explosions must be dodged. Check loot, collection log progress and kill count, then repeat the fight.

Keep in mind

Wilderness encounter. Special timing and spread are provisional; obstacle-related casting, multiplayer loot ownership and some achievements still need work. Use ordinary food, not minigame variants.

Full scope & known gaps →
Production live

Kraken

Boss teleports → Kraken

Try this

Awaken the four tentacles and Kraken, complete a magic kill and watch the arena reset.

What to watch for

Awakening, projectiles, damage, loot and respawn work through a complete encounter.

Keep in mind

Requires the supported access levels. Private instances and remaining task/achievement gaps are separate.

Full scope & known gaps →
Partial / needs testing

King Black Dragon

Public lair via the Wilderness lever

Try this

Check entry, melee and breath attacks, protection, a kill, loot and the exit lever.

What to watch for

The boss occupies its correct space and attacks, protection and reset remain coherent.

Keep in mind

The entry route is in the Wilderness. This encounter still needs client verification and has recorded gaps.

Full scope & known gaps →
Partial / needs testing

Sarachnis

Sarachnis lair

Try this

Test the solo fight, webs, ranged attacks at distance, add waves and cleanup after a kill.

What to watch for

Binds, healing, adds, drops and respawn follow the encounter sequence.

Keep in mind

Solo encounter testing only; multiplayer behavior and further mechanics remain unfinished.

Full scope & known gaps →
Partial / needs testing

Zalcano

Zalcano entrance

Try this

Enter, mine and refine tephra, throw it, and complete the armour-break and reward loop with other testers.

What to watch for

Hazards, contribution, boss phases and ground rewards stay in sync.

Keep in mind

Full client verification and some presentation/reward details remain open.

Full scope & known gaps →
Partial / needs testing

Cerberus

Cerberus lair

Try this

Check basic attacks, protection prayers and the magic-ranged-melee triple before testing a kill.

What to watch for

Attack styles, damage protection, death and respawn are stable.

Keep in mind

Souls, lava presentation, access gates and other mechanics remain partial. This is not a complete encounter sign-off.

Full scope & known gaps →

Quests & travel

Quest handoffs, journals and getting around the world.

Implemented

Cook’s Assistant

Lumbridge castle kitchen

Try this

Start the quest, gather and deliver the ingredients, then check the journal and reward.

What to watch for

Dialogue, inventory handoffs and completion stay in sync.

Keep in mind

Use an account that has not already completed it.

Full scope & known gaps →
Implemented

Sheep Shearer

Fred’s farm and a spinning wheel

Try this

Start the quest, shear sheep, spin wool and hand in the required balls of wool.

What to watch for

Every step leads to the correct reward and completed journal.

Keep in mind

A completion check should include the gathering and spinning steps, not only spawned wool.

Full scope & known gaps →
Implemented

The Restless Ghost

Lumbridge and the swamp

Try this

Follow the dialogue, obtain the ghostspeak amulet, recover the skull and finish the quest.

What to watch for

Required items, quest stages, journal and completion agree.

Keep in mind

Relog between stages and check recovery if a quest item is lost.

Full scope & known gaps →
Implemented

Rune Mysteries handoffs

Duke Horacio, Sedridor and Aubury

Try this

Follow the talisman, research package and research notes deliveries, relogging between handoffs.

What to watch for

The next NPC recognizes the current stage and exchanges the correct item.

Keep in mind

The complete quest and essence-mine unlock have their own checks on the roadmap.

Full scope & known gaps →
Implemented

Home and travel

Home teleport and travel menu

Try this

Travel home from another area, then use a destination appropriate to your current access.

What to watch for

The correct destination loads, movement resumes and requirements are explained.

Keep in mind

A teleport being listed does not mean its destination activity is complete.

Full scope & known gaps →

Life in Ritual

Trade, chat, pets and the settings that should survive a relog.

Implemented

Trade with another player

Two-player session

Try this

Offer items, alter an offer, check both confirmation screens and accept or decline.

What to watch for

Both sides receive exactly the confirmed items and cancelled trades restore offers.

Keep in mind

Account-mode restrictions apply. Use low-value items for the first pass.

Full scope & known gaps →
Partial / needs testing

Grand Exchange offers

Grand Exchange

Try this

Place supported buy and sell offers, cancel one and collect items or coins.

What to watch for

Reserved amounts, matched offers and collection never duplicate or lose value.

Keep in mind

Some checks need another player and matching offers.

Full scope & known gaps →
Partial / needs testing

Pet followers

An owned pet and an ordinary route

Try this

Walk, run, turn corners, use a door, relog and dismiss the follower.

What to watch for

The pet follows, catches up and returns correctly after relogging.

Keep in mind

Following behavior does not verify natural pet drop rates or every special pet feature.

Full scope & known gaps →
Implemented

Friends Chat

Two accounts in the same channel

Try this

Join a channel, exchange messages, leave and test membership or talk restrictions.

What to watch for

Only eligible channel members receive messages and leaving stops delivery.

Keep in mind

Roster and rank presentation still have separate roadmap checks.

Full scope & known gaps →
Implemented

Clan conversation

An existing clan channel

Try this

Send messages between members, then check behavior after a member leaves.

What to watch for

Messages reach the correct membership without leaking to outsiders.

Keep in mind

Clan Hall, recruitment, roster and utility features have their own partial scopes.

Full scope & known gaps →
Implemented

Sound settings that stay saved

Client audio settings

Try this

Set distinct music, sound, area and master volumes, mute one, then relog.

What to watch for

Sliders and audible volume return to the saved values.

Keep in mind

Report both slider state and actual sound. Individual missing sounds are separate issues.

Full scope & known gaps →