Know what you are running.
Use the current Ritual client and ask staff which build and world to test. Record your username, client version and world before you start.
Download the client →Ritual field guide / Active alpha
A new skill route. A complete quest. One more boss attempt.
Pick something to try and help us get the details right.
These activities track the current development roadmap. “Implemented” does not mean deployed to every world. Ask staff which newer features are on your client and server. Partial activities cover only the steps described; alpha progress may be reset.
59 activities found
A fresh account, a working bank and a world to explore.
Log in, enter the world from the welcome screen, walk, run and reconnect.
The game opens cleanly and you can move and interact after reconnecting.
Use your website username and password. Record which client and world you tested.
Deposit items, withdraw different quantities, switch noted mode, then relog.
Items, quantities and bank contents stay correct throughout.
Bank PIN and account-mode restrictions still apply.
Trade Bob or the general store. Buy and sell small quantities, then watch depleted stock.
Coins and stock change by the correct amount; stock returns over time.
Check the displayed price before buying. Different shops accept different items.
Earn XP, gain a level, relog and compare your skill panel.
Levels and XP return correctly, including progress toward the next level.
Test an ordinary session separately from command-granted levels.
Tools, resources, catches and traps.
Chop with an eligible axe, change axe tiers, fill your inventory and walk away mid-action.
Logs and XP appear on success; missing tools, low levels and a full inventory stop the action.
Tree tiers have their own level requirements. Test nests and rarer trees separately.
Mine ore with different eligible pickaxes; retry without a tool and with no free slots.
Ore and XP are awarded together; depleted rocks and invalid tools are handled cleanly.
Start with copper or tin before checking higher-level ores.
Use a small net at the coast, then a fly-fishing rod and feathers at the river with the required level.
Successful catches give fish and XP; walking away stops fishing and a full inventory stops further catches.
Check the spot option and tool before starting. Fly fishing consumes feathers.
Use a fishing rod and bait. Try sea bait fishing, then river bait fishing with the required level.
Successful catches consume one bait. A full inventory must not consume bait.
Use the Bait option. Check sardine/herring at sea and pike at the river separately.
Bring a lobster pot, choose Cage, then test walking away and running out of space.
Lobsters and Fishing XP arrive only on successful catches.
The correct spot, tool and Fishing level are required.
Bring a harpoon and test the fish available at that spot and your level.
Catch type, tool checks, XP and cancellation behave consistently.
Tuna/swordfish and shark spots are separate checks.
Mine pay-dirt, process it, collect from the sack and inspect nuggets and upgrades.
Pay-dirt turns into the appropriate rewards without duplicated or missing items.
Check a full sack and full inventory before testing upgrades.
Lay a snare near a bird, wait for a catch or failure, collect and set it again.
Bird and trap animations line up; rewards, trap pickup and ownership behave correctly.
Repeat timeout and relog checks. A working catch does not prove every bird variant.
Use a butterfly net and empty jars to catch a ruby harvest, then release it.
The jar fills and empties correctly, XP appears and the butterfly can respawn.
This check covers butterflies. Implings and Puro-Puro are not implied by it.
Turn supplies into food, equipment, potions and runes.
Cook fish one at a time and in batches. Try a lower level and interrupt a batch by walking.
Inputs become cooked or burnt food; successful cooking awards XP.
Do not use the Edgeville XP-only AFK station for item-production tests.
Cook raw beef or chicken, then eat the result while damaged.
Cooking produces the right cooked or burnt item, and cooked food restores health.
Test burn results and batch cancellation separately from healing.
Use a tinderbox on logs, then repeat near an obstruction and with different log tiers.
Logs, XP, movement and the fire lifecycle stay in sync.
Keep a clear escape tile and check level requirements.
Smelt silver, steel, gold or a higher bar. Compare ore and coal quantities before and after.
Each bar consumes the correct recipe and awards Smithing XP.
Use an ordinary furnace; the home AFK furnace is not a production test.
Bring a hammer and bars. Select a product, test different quantities and interrupt a batch.
The chosen equipment, bar cost, level gate and XP match the selected recipe.
Special ammunition and every secondary Smithing product are separate scope.
Cut an uncut gem with a chisel, then use wool on an unstrung amulet.
Ingredients, outputs, XP and batch cancellation remain correct.
This covers gem cutting and stringing; furnace jewellery remains part of the wider unfinished scope.
Use a knife on logs, choose a bow, then string the unstrung output.
The selected bow and quantities are correct through both stages.
Check level gates, ingredient shortages and walking away.
Make a stock, attach compatible limbs and finish with a crossbow string.
Each stage consumes the right components and produces the next item.
Test supported classic crossbows; possession of a weapon does not prove all combat effects.
Assemble headless arrows and add arrowheads. Repeat a supported bolt recipe.
Batch sizes, ingredient counts and XP stay correct, including partial batches.
Try selecting ingredients in either order. Other ammunition families have separate scope.
Clean grimy herbs with an eligible level, then retry below the requirement.
The correct clean herb and XP appear; failed level checks preserve the ingredient.
Test multiple herbs rather than assuming the whole table from one result.
Add the correct secondary to an unfinished potion. Test one item, a batch and insufficient ingredients.
Doses, ingredient costs, XP and cancellation are correct.
Making a potion does not establish that all of its drinking effects work.
Fill and empty pouches, craft at an altar and repeat with limited inventory space.
Essence is neither lost nor duplicated across storage and crafting.
Check pouch-specific requirements and behavior against the linked roadmap.
Enter with the required access item, craft essence into runes and leave through the portal.
Access checks, essence consumption, runes and XP work as one complete trip.
Other supported altars have separate requirements and roadmap checks.
Use build mode to build and remove a supported furniture piece with the required materials.
Material costs, level gates, XP and the visible furniture stay consistent.
Construction is partial. House utilities, room coverage and persistence have separate gaps.
Agility, Farming, Thieving, Slayer and Prayer.
Complete all seven obstacles in order, then run a second lap.
Climbs, balance sections, pipes and plane changes finish cleanly and award lap XP once.
Pay particular attention to the net, pipe exit and clicks during an obstacle.
Run the whole rooftop course, watching the narrow wall, jumps and both crate descents.
Movement reaches each landing cleanly and the ordered lap awards XP once.
Visual fixes need retesting. Marks of grace are separate work.
Rake, treat and plant a supported allotment, flower or herb patch; return to inspect growth and harvest.
Seeds, patch state, treatment and harvest update correctly.
This is the supported Catherby route, not every Farming patch in the world.
Use the compost bin and Tool Leprechaun, then test compost application and stored tools.
Compost, buckets, tool storage and patch treatment preserve their quantities.
Test the bottomless bucket separately if it is available on your build.
Rake the crop bed for several cycles, then click away mid-action.
The current cycle finishes once, then the player leaves and XP stops.
This is a custom XP station, not the normal crop-growth and harvest loop.
Start crossings from each bank, then click elsewhere during a crossing.
Completed crossings award XP once and cancellation happens safely at the end of the cycle.
This custom station has no failures, marks or lap bonuses.
Pickpocket, check failures and stuns, and open individual or all coin pouches.
Success rewards, failure damage, pouch limits and coin totals remain correct.
Empty existing pouches before testing repeated attempts.
Request an eligible starter task, check its target and ask again while it is active.
Requirements are respected and an active assignment is not silently replaced.
Start with the supported assignment pool. Reward unlocks remain a separate check.
Kill an assigned target and an unrelated target, complete the task and request another.
Only eligible kills reduce the count; XP and completion are awarded correctly.
Boss-specific task gates and every advanced assignment are not covered by a starter pass.
Grind bones, collect bonemeal, fill slime buckets, worship and collect tokens.
Each stage preserves inputs correctly and the completed offering grants Prayer XP and tokens.
This checks the classic manual route. Try a full inventory and a relog between stages.
Equipment, spells, survival and encounters under test.
Equip a supported weapon, activate its special attack and repeat with insufficient energy.
Energy, damage, animations and target rules match the weapon.
A supplied weapon is not proof that every set effect or charge mechanic is complete.
Cast an eligible elemental spell, then test missing runes and an invalid target.
Runes, damage, XP and projectiles agree; failed casts do not debit resources incorrectly.
Check manual casting separately from autocast and other spellbooks.
Cast alchemy on an ordinary item with the required runes, then interrupt repeated casting.
The item and runes become the correct coins and Magic XP once per cast.
Use expendable test items; this check consumes them.
While damaged, eat ordinary food rapidly, then compare a food and karambwan combination.
Healing, item consumption and action delays remain consistent.
Timing is still under test. Do not use god mode or fast regeneration when checking damage and recovery.
Enter by boat and test the supported rotations, protection changes, venom and charged equipment. Complete a kill, collect loot and try re-entry.
Check rotation transitions, snakelings, venom damage and antidotes, recoil charges, helm immunity, and equipment charges after banking or relogging.
Partial encounter awaiting client verification. Timings, hazards and later cycles need checking; access and death retrieval, some equipment functions, pet and achievement rewards, and personal-best displays remain incomplete.
Fight from a distance with magic and Protect from Missiles. Dodge the explosive books, complete a kill, collect your drops and wait for respawn.
One boss spawns. Normal ranged attacks respect prayer; explosions must be dodged. Check loot, collection log progress and kill count, then repeat the fight.
Wilderness encounter. Special timing and spread are provisional; obstacle-related casting, multiplayer loot ownership and some achievements still need work. Use ordinary food, not minigame variants.
Awaken the four tentacles and Kraken, complete a magic kill and watch the arena reset.
Awakening, projectiles, damage, loot and respawn work through a complete encounter.
Requires the supported access levels. Private instances and remaining task/achievement gaps are separate.
Check entry, melee and breath attacks, protection, a kill, loot and the exit lever.
The boss occupies its correct space and attacks, protection and reset remain coherent.
The entry route is in the Wilderness. This encounter still needs client verification and has recorded gaps.
Test the solo fight, webs, ranged attacks at distance, add waves and cleanup after a kill.
Binds, healing, adds, drops and respawn follow the encounter sequence.
Solo encounter testing only; multiplayer behavior and further mechanics remain unfinished.
Enter, mine and refine tephra, throw it, and complete the armour-break and reward loop with other testers.
Hazards, contribution, boss phases and ground rewards stay in sync.
Full client verification and some presentation/reward details remain open.
Check basic attacks, protection prayers and the magic-ranged-melee triple before testing a kill.
Attack styles, damage protection, death and respawn are stable.
Souls, lava presentation, access gates and other mechanics remain partial. This is not a complete encounter sign-off.
Quest handoffs, journals and getting around the world.
Start the quest, gather and deliver the ingredients, then check the journal and reward.
Dialogue, inventory handoffs and completion stay in sync.
Use an account that has not already completed it.
Start the quest, shear sheep, spin wool and hand in the required balls of wool.
Every step leads to the correct reward and completed journal.
A completion check should include the gathering and spinning steps, not only spawned wool.
Follow the dialogue, obtain the ghostspeak amulet, recover the skull and finish the quest.
Required items, quest stages, journal and completion agree.
Relog between stages and check recovery if a quest item is lost.
Follow the talisman, research package and research notes deliveries, relogging between handoffs.
The next NPC recognizes the current stage and exchanges the correct item.
The complete quest and essence-mine unlock have their own checks on the roadmap.
Travel home from another area, then use a destination appropriate to your current access.
The correct destination loads, movement resumes and requirements are explained.
A teleport being listed does not mean its destination activity is complete.
Trade, chat, pets and the settings that should survive a relog.
Offer items, alter an offer, check both confirmation screens and accept or decline.
Both sides receive exactly the confirmed items and cancelled trades restore offers.
Account-mode restrictions apply. Use low-value items for the first pass.
Place supported buy and sell offers, cancel one and collect items or coins.
Reserved amounts, matched offers and collection never duplicate or lose value.
Some checks need another player and matching offers.
Walk, run, turn corners, use a door, relog and dismiss the follower.
The pet follows, catches up and returns correctly after relogging.
Following behavior does not verify natural pet drop rates or every special pet feature.
Join a channel, exchange messages, leave and test membership or talk restrictions.
Only eligible channel members receive messages and leaving stops delivery.
Roster and rank presentation still have separate roadmap checks.
Send messages between members, then check behavior after a member leaves.
Messages reach the correct membership without leaking to outsiders.
Clan Hall, recruitment, roster and utility features have their own partial scopes.
Set distinct music, sound, area and master volumes, mute one, then relog.
Sliders and audible volume return to the saved values.
Report both slider state and actual sound. Individual missing sounds are separate issues.