Build checklist for testers, players, and us. Done means it works in a world; Live means it is on production for players. Nested rows show how close a family is to finished.
Systems Section 15 / 20
Bosses
Scripts, drops, instances, and deaths that do not wipe progress unfairly.
68% 29 done · 17 building · 8 planned
Intro & mid
Obor / BryophytaBuildingObor is playable: the hill giant key unlocks the gate permanently, the fight has its full drop table, and the reward chest uses one key per claim with protection against duplicate claims.
BarrowsDoneA full run is playable: dig into each mound, fight the brothers, cross the tunnels with their doors and puzzles, and open the chest for saved rewards. The chest resets after you leave. Barrows Slayer tasks count brother kills.
Kalphite QueenDoneBoth forms are playable: melee, bouncing magic and splashing spines with prayer drain, the transformation into the full-health flying form, kill count, Slayer task credit, drops with tertiaries and pet, and respawn.
King Black DragonDoneThe public lair now has its stock lever route, 5x5 KBD spawn, weighted melee and four-breath combat, antifire protection, poison, freeze, stat drain, death/respawn, boss drops, and the automatically insured Prince black dragon roll. Contextual rare/gem tables, saved kill count and collection credit, six achievement hooks, Commune, and paid isolated lairs with bank funding and cleanup are connected.
Giant MoleDonePublic and private entry, melee combat, burrowing, darkness, Falador shield tracking and account-owned rewards are live for testing.
SarachnisDoneShared public room with rotating attacks, ranged fan-out and spider adds per player, collision-checked sprints, account-owned loot, pet, collection log and kill-count achievements. Sounds, webs, relocation and spawn positions now follow a live recording.
Grotesque GuardiansPlanned
The GauntletDoneA full Gauntlet run is playable: gather and craft in the preparation rooms, fight demi-bosses, then face the Hunllef with floor hazards, tornadoes, prayer-disabling attacks and protection-prayer switches. Completions record kill count and best time, and the reward chest claims are saved. Runs survive disconnects.
ZalcanoBuildingGround-plane decoding now restores the stock Prifddinas platform. Cache tests cover platform/barrier landings and workstation routes. The existing shared loop has cancellation/death/range guards, normal rock mining, preserved rotations, tephra-consuming golem rewards, private loot and a persistent Rhiannon reward choice.
ScurriusDonePrivate lair fight built from a live recording: attack cadence, stomps, feeding, rat waves, combat achievements, medium clue and loot. Historian Aldo, bone weapon crafting and the antique lamp work.
Tarn RazorlorDoneLair access with Haunted Mine and Slayer requirements, the mutant and ghost fight, terror dogs, Slayer XP reward, Tarn's diary and salve amulet enchanting.
Gemstone CrabDoneWorld boss at the Cam Torum mines with timed life, quadrant attacks, burrowing, caves between sites, Ru Merald directions and shell mining for gems. The north site, burrow shove and kill count are in place.
Deranged archaeologistBuildingFossil Island fight with captured book attacks, the "Learn to Read!" special, explosions, loot, kill count, combat achievements and Slayer credit.
Main bosses
God Wars Dungeon5/6 done
General GraardorDonePublic, Ironman and private rooms are playable with shared boss health, bodyguards that respawn during the fight, rewards, kill count and payment refunds.
Kree'arraDoneAvailable in public, Ironman and private rooms: flying-combat eligibility, ranged and magic attacks, knockback, bodyguards with their own projectiles, and feather rewards.
Commander ZilyanaDoneAvailable in all room types with fast melee and magic attacks, bodyguards that respawn during the fight, and main and clue rewards.
K'ril TsutsarothDoneAvailable in all room types with melee and magic attacks, the prayer-draining smash, poison, bodyguards, bridge access and rewards.
NexPlanned
Ecumenical keys / killcountDoneAll four counters, overlay, public/private room payments, key consumption, claimed CA reductions and failed-admission refunds are routed.
ZulrahDonePlayable through the Zul-Andra boat: four standard rotations, tail knockback, clouds and snakelings, venom, recoil and suffering, pet and kill-count achievements. Toxic blowpipe, trident, serpentine helm, toxic staff and magic fang conversions, charges and venom effects work.
VorkathDonePrivate encounter with quest eligibility, waking and reset, standard attacks, acid pool and zombified-spawn phases, freeze, rewards and blue-dragon Slayer credit.
CerberusDoneCerberus is spawned and combat-defined with her 5x5 footprint, stock stats, six-tick three-style ordinary attacks and projectiles, live magic-ranged-melee triples, the stock attack-counter priority model, soul prayer/damage checks with live Spectral and Elysian modifiers, three visible exact-tile lava pools with antifire protection, staged visible souls, the 130-weight main drop table with contextual shared RDT, independent head/clue/jar tertiaries, the 1/3,000 Hellpuppy roll, persisted KC varp 1525, collection-page count synchronization and count achievements, plus a continuously checked boosted-91 level gate and 690 Slayer XP for recognized assignments.
KrakenDoneThe existing Kraken encounter now has task-gated access, 25,000-coin private visits, shared gem rewards, collection credit, a saved kill counter, and private-visit achievement thresholds. Public and private rooms reuse the same awakening and combat rules.
Alchemical HydraDonePrivate, Slayer-task-gated encounter with four phases, vent weakening, poison, lightning and fire specials, protected chamber heat, head-loss forms, rewards and tertiaries.
Nightmare / Phosani2 / 2 doneBoth Nightmare encounters are live for testing, including Sleeping and Drink-from entry, shields and totems, sleepwalkers, husks, parasites, spores, flowers, curse and surge specials, rewards, pet, Nightmare staff and orb actions, and kill achievements.
The NightmareDoneGroup encounter with native lobby, shields and totems, sleepwalkers and specials; human-tested in game.
Phosani's NightmareDoneSolo encounter with its own special sets per phase, central rift, parasites and desperation phase; deployed and awaiting retest.
Phantom MuspahPlanned
DT2 bosses0 / 4
Duke SucellusPlanned
The LeviathanPlanned
The WhispererPlanned
VardorvisPlanned
Corporeal BeastDoneShared public room and an Ironman room, with damage reduction for non-Corpbane weapons, the dark energy core, stat-drain specials, shared contribution rewards and regeneration when empty.
Dagannoth KingsBuildingWaterbirth public entrance and teleport, all three Kings with their combat styles sharing one multi-combat room, Slayer room damage rules and pets.
Wilderness bosses
Chaos ElementalBuildingPublic boss at normal startup using the approved best-evidence profile (agreed Ritual deviation): adopts the pack spawn west of Rogues' Castle, encounter-owned aggression, weighted Discord/Madness/Confusion, owned rewards, KC, respawn, reload and retention-safe cleanup. The 3889 replay remains opt-in.
ArtioDoneHunter's End entrance and fee, shared arena with traps, owned rewards, kill count, cleanup and respawn. Facing, melee chase and knockback timing were corrected.
CallistoDoneGroup encounter with shared combat, collision-aware knockback, traps, entry fee, loot, exit, respawn and escape-cave threats. Facing, chase and knockback timing were corrected.
ScorpiaDoneCave routes, shared encounter, poison with antidote handling, guardians that heal her, offspring and account-owned rewards. Human-tested in game.
Chaos FanaticBuildingPlayable at his Wilderness spawn with captured casts, shouts, explosion and disarm specials, owned loot, pet and respawn.
Vet'ionDoneTwo-form fight with hellhound waves, lightning and shield dodges, entry fee, rewards, Escape Caves exit and respawn. He now holds his tile and faces his target through phase changes.
Calvar'ionDoneSkeletal Tomb entrance, two-form fight, hazards, attackable hellhounds that no longer overlap, owned loot, kill count and respawn.
VenenatisBuildingNative group runtime, combat/session routing, shared fee admission, guarded lair exit, owned rewards and cleanup/respawn implemented with explicit profile inputs. Production-loader tests remove the obsolete outdoor spawn and verify one lair owner across admission/reset/respawn. Real-store group and connection tests pass. No production profile is installed, so normal admission remains unavailable. See docs/development/2026-09-18-venenatis-parity.md.
SpindelDoneWeb Chasm entry and exit, eligibility, fee, world-owned fight with attacks, minions and webs, drops, pet and saved kill count. Relocation respects active roots.
Revenant cavesBuildingLow and high cavern entry with the 100,000-coin fee, exits and saved paid access. Ordinary revenants now have combat, drops and Slayer support, including vampyrebane bonuses.
Wilderness gates and royal seed podBuildingNative paired member gates and single Wilderness doors are routed with collision updates. Royal seed pod Commune provides one-click Grand Tree travel through level 30 Wilderness, with stock departure/disappearance/arrival presentation. Grand Tree doors and all central ladder floor operations are routed; live playtest corrected the inventory wire-op offset.
Wilderness slayer bossesPlanned
Crazy archaeologistDoneAvailable in the alpha playtest through Bosses → Classic → Crazy archaeologist, with normal attacks, explosive books, protection prayers, loot, collection log, kill-count achievements and respawn.
Boss setup
Ritual world boss: concept and animationBuildingOriginal Forsaken and Tribute Colossus models, an idle/slam animation study and a slam-effect preview are authored and preserved. The encounter is not yet playable.
Private, public, and group instances with clear ownershipBuildingPaid private rooms exist for KBD, Kraken, Giant Mole and the God Wars generals; Hydra, Vorkath, Scurrius and Phosani are private encounters; Corp, God Wars and Wilderness bosses have shared public rooms, and Corp and God Wars have Ironman rooms.
Drop tables, uniques, broadcasts, and collection-log attributionBuildingMost live bosses have owned drop tables, pets and collection-log credit, including God Wars, Hydra, Vorkath, Nightmare, Corp, Kalphite Queen, Scurrius, the Wilderness bosses and the Gauntlet chest. Barrows chest rewards are saved before you claim them.
Killcounts, personal-best time, and leaderboardsBuildingBoss kill counts are saved and shown in the collection log, and the ring of wealth boss log shows lifetime counts. Most new encounters record their own kill count.
Phase, movement, prayer, gear, and damage checks that cannot be skippedBuildingDragonfire protection, Sarachnis webs, Cerberus attack order and lava, Kraken damage rules, Hydra vents and heat, Vorkath acid and freeze, Nightmare shields and curses, Corp damage reduction and Hunllef prayer switches are enforced.
Disconnect, death, re-entry, and loot handling that cannot soft-lock a killBuildingDisconnecting during a fight keeps your account in the encounter until it settles, so launched hits, kill credit and Gauntlet runs are not lost. Player-specific boss updates now run on each player's own connection, fixing a group of boss disconnects.
Keys, kill count, quest gates, fees, and clear entry feedbackBuildingKBD levers, Cerberus, Kraken, Hydra and Vorkath task or quest checks, God Wars kill counts and fees, Obor's key gate, Tarn's requirements, Corp and Wilderness boss fees and both Gauntlet entrances are routed. Slayer boss assignments with chosen quantities are supported.
Solo and group scaling, supply pressure, and reward-rate verificationBuildingZalcano has shared contribution and reward rules; Chambers has party scaling. Boss damage and reward rules have automated coverage.