Build checklist for testers, players, and us. Done means it works in a world; Live means it is on production for players. Nested rows show how close a family is to finished.
Systems Section 15 / 20
Bosses
Scripts, drops, instances, and deaths that do not wipe progress unfairly.
21% 2 live · 15 building · 24 planned
Intro & mid
Obor / BryophytaPlanned
BarrowsBuildingRun tracking, random tunnel brothers, Prayer drain, reward potential and chest reward rules are implemented. The playable crypt and tunnel route is still being connected.
Kalphite QueenPlanned
King Black DragonBuildingThe public lair now has its stock lever route, 5x5 KBD spawn, weighted melee and four-breath combat, antifire protection, poison, freeze, stat drain, death/respawn, boss drops, and the automatically insured Prince black dragon roll.
Giant MolePlanned
SarachnisBuildingSolo encounter core: stock stats, style choice, webs, healing, two spawn waves, loot, Sraracha, and direct lair teleport.
Grotesque GuardiansPlanned
The GauntletBuildingSolo instance maps, room discovery, the preparation timer and temporary equipment handling are connected. Preparation, crafting, Hunllef mechanics and unique reward rolls have tested encounter logic; a complete playable run remains in progress.
ZalcanoBuildingThe shared encounter connects mining, refining and throwing tephra, armour breaks, hazards, the golem, contribution-based rewards and the pet roll. Entrance and reward delivery are wired; full client verification remains.
Main bosses
God Wars Dungeon0 / 6
General GraardorPlanned
Kree'arraPlanned
Commander ZilyanaPlanned
K'ril TsutsarothPlanned
NexPlanned
Ecumenical keys / killcountPlanned
ZulrahBuilding
VorkathPlanned
CerberusBuildingCerberus is spawned and combat-defined with her 5x5 footprint, stock stats, six-tick three-style ordinary attacks and projectiles, live magic-ranged-melee triples, the stock attack-counter priority model, soul prayer/damage checks with live Spectral and Elysian modifiers, one player-targeted lava pool, the 130-weight main drop table, independent head/clue/jar tertiaries, and the 1/3,000 Hellpuppy roll.
KrakenLiveKraken is live in the public Kraken Cove arena with four disturbable tentacles, fishing-explosive awakening, independent typeless attacks, stock damage restrictions, drops, reset, and pet roll.
Alchemical HydraPlanned
Nightmare / Phosani0 / 2
The NightmarePlanned
Phosani's NightmarePlanned
Phantom MuspahPlanned
DT2 bosses0 / 4
Duke SucellusPlanned
The LeviathanPlanned
The WhispererPlanned
VardorvisPlanned
Wilderness bosses
CallistoPlanned
VenenatisPlanned
Vet'ionPlanned
Revenant cavesPlanned
Wilderness slayer bossesPlanned
Crazy archaeologistLiveAvailable for the production playtest through Bosses → Classic → Crazy archaeologist. Includes normal attacks, explosive books, protection prayers, loot, collection log progress, kill-count achievements and respawn. Private client testing completed; further playtest feedback is welcome.
Boss setup
Ritual world boss: concept and animationBuildingOriginal Forsaken and Tribute Colossus models, an idle/slam animation study and a slam-effect preview are authored and preserved. The encounter is not yet playable.
Private, public, and group instances with clear ownershipBuildingPublic boss arenas, solo Gauntlet instance maps and party-owned Chambers regions are implemented.
Drop tables, uniques, broadcasts, and collection-log attributionBuildingKBD, Sarachnis, Cerberus, Kraken and Zalcano have reward and pet hooks. Barrows, Gauntlet and Colosseum reward rules also exist as encounter logic.
Killcounts, personal-best time, and leaderboardsBuildingKraken kill progress is tracked for supported Combat Achievements and persists with achievement progress.
Phase, movement, prayer, gear, and damage checks that cannot be skippedBuildingDragonfire protection, Sarachnis webs and adds, Cerberus attack sequences, Kraken damage restrictions and Zalcano phases are implemented.
Disconnect, death, re-entry, and loot handling that cannot soft-lock a killBuildingAccount-owned ground loot survives reconnects. Public encounter reset paths, Gauntlet loadout restoration and Chambers death/disconnect handling are implemented.
Keys, kill count, quest gates, fees, and clear entry feedbackBuildingKBD levers, Cerberus passage, Kraken entrances and level checks, Zalcano entry checks and both Gauntlet entrances have routes.
Solo and group scaling, supply pressure, and reward-rate verificationBuildingZalcano has shared contribution and reward rules; Chambers has party scaling. Boss damage and reward rules have automated coverage.