Build checklist for testers, players, and us. Done means it works in a world; Live means it is on production for players. Nested rows show how close a family is to finished.
Systems 5 / 20
Combat
Melee, ranged, magic, prayer. Needs to feel fair before bosses and PvP.
39% 9 done · 14 planned
Core combat
Hit / damage queueDoneOSRS-style tick order: player hits land next tick; NPC hits land on the swing tick.
Accuracy and max hitDoneMelee both ways; worn gear bonuses from equipment-stats sidecar via EquipmentBonusTables.
Weapon speeds and delaysDoneAttack speed from pinned equipment-stats sidecar (aspeed); NPC rates + flinch unchanged.
Hitsplats, headbars, and combat soundsDonePvN and NvP feedback for the Lumbridge alpha loop.
Projectiles and spell gfxPlanned
Poison / venomPlanned
Special attacksPlanned
Prayer drain and protection prayersDoneVarp 83 drain tick; Protect from Melee/Missiles/Magic block matching NPC damage; overhead icons sync with appearance.
Single / multi combat zonesPlanned
Eat / pot delay that matches OSRS feelDoneEating and drinking apply a 3-tick attack delay.
NPC combat
Aggression and retreat2/3 done
In-combat chase toward playerDone
Passive aggression radiusDoneGoblins aggro within 4 tiles of spawn when player combat ≤ 2× NPC level.