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Roadmap

Build checklist for testers, players, and us. Done means it works in a world; Live means it is on production for players. Nested rows show how close a family is to finished.

Systems 5 / 20

Combat

Melee, ranged, magic, prayer. Needs to feel fair before bosses and PvP.

39% 9 done · 14 planned

Core combat

  • Hit / damage queueDoneOSRS-style tick order: player hits land next tick; NPC hits land on the swing tick.
  • Accuracy and max hitDoneMelee both ways; worn gear bonuses from equipment-stats sidecar via EquipmentBonusTables.
  • Weapon speeds and delaysDoneAttack speed from pinned equipment-stats sidecar (aspeed); NPC rates + flinch unchanged.
  • Hitsplats, headbars, and combat soundsDonePvN and NvP feedback for the Lumbridge alpha loop.
  • Projectiles and spell gfxPlanned
  • Poison / venomPlanned
  • Special attacksPlanned
  • Prayer drain and protection prayersDoneVarp 83 drain tick; Protect from Melee/Missiles/Magic block matching NPC damage; overhead icons sync with appearance.
  • Single / multi combat zonesPlanned
  • Eat / pot delay that matches OSRS feelDoneEating and drinking apply a 3-tick attack delay.

NPC combat

  • Aggression and retreat2/3 done
    • In-combat chase toward playerDone
    • Passive aggression radiusDoneGoblins aggro within 4 tiles of spawn when player combat ≤ 2× NPC level.
    • NPC retreat / tolerancePlanned
  • NPC combat styles1/3 done
    • NPC melee (cows / goblins)Done
    • NPC ranged attacksPlanned
    • NPC magic attacksPlanned
  • Minion spawnsPlanned
  • Phase transitionsPlanned
  • Line of sight / safespot rulesPlanned

PvP combat

  • PvP damage rulesPlanned
  • SkullingPlanned
  • PJ timer / attack optionsPlanned
  • PvP death and lootPlanned