Build checklist for testers, players, and us. Done means it works in a world; Live means it is on production for players. Nested rows show how close a family is to finished.
Core Section 2 / 20
Definitions
Items, NPCs, objects, and spawns from the cache, then the behaviour on top.
87% 25 done · 6 building · 1 planned
Items
Item compositions from cacheDoneObjTypeIndex loads stackable, wearpos, category, cert/placeholder, weight, params from rev-239 OBJ.
Item examine textDone
Equip / unequip rules and slotsDoneWearpos from ObjType + equipment-stats; varbit 357 from weapon-categories sidecar COL_IDs (not OBJ category / not RuneLite TYPE_n ordinals).
Ground item drop / pickupDoneNPC death drops are private to the killer briefly, then public, then despawn.
Stackable / noted behaviourDoneInventory/Bank/store grants respect ObjType.stackable; notes still via cert links.
Item options (eat, bury, rub, etc.)DoneEat cooked fish/bread and bury bones from the inventory primary op.
Equip and use requirementsBuilding
Charged / degraded itemsDoneSupported charged jewellery updates its item id on every teleport, then becomes uncharged or crumbles at zero.
Use item on item / object / NPC3 / 3 done
Use item on inventory itemDoneTinderbox on normal, oak, and willow logs.
Use item on objectDoneRaw fish on supported fires, ranges, the Cook-o-matic, and the Cooks' Guild range.
Use item on NPCDoneOPNPCU decode, approach, slot validation, and shears-on-sheep routing for Sheep Shearer.
Player name titlesBuildingSaved prefix/suffix titles with a native IF987 collection, preview/equip/remove, source and ownership filters, paging and ::titles <name> search. 23 entries, eight previewable colours, confirmed gold purchases and durable vote/store/PvM milestone unlocks. Six starter titles remain free.
Cosmetic overrides (later)Planned
NPCs
NPC compositions from cacheDone
Spawn packsDone
NPCs visible and tracked in rangeDone
Combat stats / aggression tables2 / 2 done
Cow and goblin melee tablesDoneHP, stats, flinch, respawn, chase-in-combat.
Combat tables for more Lumbridge / Misthalin NPCsDoneMan/woman, chicken, goblin 3028+, imp; bones/feather/coin drops.
Drop tablesDoneModular tables: cows drop bones/beef/hide; goblins drop bones and chance coins.
Attack / block / death animsDoneHitmarks, headbars, attack/defend/death sequences, and face-on-hitsplat for Lumbridge cows and goblins.
NPC walking and roam2 / 2 done
In-combat chase walkDoneHigh-res walk opcodes toward the player while fighting.
Idle roam when not in combatDonePassive cows wander within 3 tiles of spawn; engaged NPCs skip roam.
Respawn timersDoneDeath anim plays, then despawn; respawn on the def timer.
Pets / followersBuildingAll 68 one-off collection-log pets are catalogued and usable as persistent private followers. Standard pets walk the player's vacated-tile trail, Nexling can run, and stuck or distant followers return beside their owner. ::pets opens the stock chatbox-multi category picker with immediate follower swapping; ::pet dismiss stores the active pet. Automatic insurance, free reclaim plumbing, pick-up/drop/call movement, and stock rolls cover Woodcutting, Mining, Fishing, and regular-altar Runecraft, plus Kraken, Sarachnis, Cerberus, and KBD boss pets.
Objects (locs)
Loc examineDone
Loc option dispatchBuildingClicks bind to authoritative cache placements and route against real loc shape, angle, footprint, and force-approach flags.
Doors / gates0/1 done · 1 buildingCommon doors, Fred farm passages, and cache-pinned guild entrances route against authoritative world locs and collision.