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Roadmap

Build checklist for testers, players, and us. Done means it works in a world; Live means it is on production for players. Nested rows show how close a family is to finished.

Core Section 2 / 20

Definitions

Items, NPCs, objects, and spawns from the cache, then the behaviour on top.

87% 25 done · 6 building · 1 planned

Items

  • Item compositions from cacheDoneObjTypeIndex loads stackable, wearpos, category, cert/placeholder, weight, params from rev-239 OBJ.
  • Item examine textDone
  • Equip / unequip rules and slotsDoneWearpos from ObjType + equipment-stats; varbit 357 from weapon-categories sidecar COL_IDs (not OBJ category / not RuneLite TYPE_n ordinals).
  • Ground item drop / pickupDoneNPC death drops are private to the killer briefly, then public, then despawn.
  • Stackable / noted behaviourDoneInventory/Bank/store grants respect ObjType.stackable; notes still via cert links.
  • Item options (eat, bury, rub, etc.)DoneEat cooked fish/bread and bury bones from the inventory primary op.
  • Equip and use requirementsBuilding
  • Charged / degraded itemsDoneSupported charged jewellery updates its item id on every teleport, then becomes uncharged or crumbles at zero.
  • Use item on item / object / NPC3 / 3 done
    • Use item on inventory itemDoneTinderbox on normal, oak, and willow logs.
    • Use item on objectDoneRaw fish on supported fires, ranges, the Cook-o-matic, and the Cooks' Guild range.
    • Use item on NPCDoneOPNPCU decode, approach, slot validation, and shears-on-sheep routing for Sheep Shearer.
  • Player name titlesBuildingSaved prefix/suffix titles with a native IF987 collection, preview/equip/remove, source and ownership filters, paging and ::titles <name> search. 23 entries, eight previewable colours, confirmed gold purchases and durable vote/store/PvM milestone unlocks. Six starter titles remain free.
  • Cosmetic overrides (later)Planned

NPCs

  • NPC compositions from cacheDone
  • Spawn packsDone
  • NPCs visible and tracked in rangeDone
  • Combat stats / aggression tables2 / 2 done
    • Cow and goblin melee tablesDoneHP, stats, flinch, respawn, chase-in-combat.
    • Combat tables for more Lumbridge / Misthalin NPCsDoneMan/woman, chicken, goblin 3028+, imp; bones/feather/coin drops.
  • Drop tablesDoneModular tables: cows drop bones/beef/hide; goblins drop bones and chance coins.
  • Attack / block / death animsDoneHitmarks, headbars, attack/defend/death sequences, and face-on-hitsplat for Lumbridge cows and goblins.
  • NPC walking and roam2 / 2 done
    • In-combat chase walkDoneHigh-res walk opcodes toward the player while fighting.
    • Idle roam when not in combatDonePassive cows wander within 3 tiles of spawn; engaged NPCs skip roam.
  • Respawn timersDoneDeath anim plays, then despawn; respawn on the def timer.
  • Pets / followersBuildingAll 68 one-off collection-log pets are catalogued and usable as persistent private followers. Standard pets walk the player's vacated-tile trail, Nexling can run, and stuck or distant followers return beside their owner. ::pets opens the stock chatbox-multi category picker with immediate follower swapping; ::pet dismiss stores the active pet. Automatic insurance, free reclaim plumbing, pick-up/drop/call movement, and stock rolls cover Woodcutting, Mining, Fishing, and regular-altar Runecraft, plus Kraken, Sarachnis, Cerberus, and KBD boss pets.

Objects (locs)

  • Loc examineDone
  • Loc option dispatchBuildingClicks bind to authoritative cache placements and route against real loc shape, angle, footprint, and force-approach flags.
  • Doors / gates0/1 done · 1 buildingCommon doors, Fred farm passages, and cache-pinned guild entrances route against authoritative world locs and collision.
    • Guild entrance doors and requirementsBuilding
  • Ladders / stairsBuildingLumbridge castle spiral + legacy stair ids; sheep-pen stile climb-over.
  • Loc visual changes (tree stumps, etc.)DoneStumps/fires; farm gate/door LOC_DEL + LOC_ADD_CHANGE swings.
  • Gathering nodes3 / 3 done
    • Trees (woodcutting)Done
    • Rocks (mining)DoneCopper–runite rock locs with depletion and respawn overlay.
    • Fishing spotsDoneLumbridge, Draynor, and Musa Point fishing spots.