Economy
Markets
- Shop stock and restockDoneBuying depletes the shop's stock and sold items are added back; stock lines restock toward their default amounts while the shop is open.
- Buy and sell prices, stock caps, scarcity, and NPC-specific rulesBuildingRegistered shops have buy/sell prices, stock caps and restocking. Since October: market stall owners in Ardougne, Draynor and Prifddinas (Talk-to, Trade, buying back stolen goods, silk sales), the Al Kharid gem trader, a native farmer shop inventory and reinforced goggles in the Slayer Equipment shop. Ironman accounts are refused overstocked purchases and sales into understocked shops. Home suppliers use intentional Ritual catalogues.
- Player marketplace offers and collectionDonePlayer-funded orders match by best price and FIFO, with partial fills, resting-offer prices, buyer change, offline matching and remainder-only cancellation. Collection preserves open offers. Settlement journals escrow and delivery with player checkpoints, rejects stale saves, and recovers interrupted transactions before reopening the market. Noted supply joins the same item market. Playtesters have placed, matched, cancelled and collected offers on the alpha world.
- Persistent GE execution historyDoneThe last 20 executions per account persist with marketplace settlement and populate the stock History interface, matching the in-game 20-trade history. The website feed keeps timestamped matches for price and volume charts.
- GE item sets pack/unpackDone
- Guide prices, price history, trade limits, taxes, and anti-manipulation rulesBuildingMarketplace matching includes tax, persistent execution records and a website feed with price and volume history.
- Trade eligibility, ironman restrictions, new-account limits, and clear rejection copyBuildingIronman modes cannot trade, use the GE, pick up other players' loot, buy overstocked shop items, sell into understocked shops or receive Accept Aid spells. Ultimate Ironman bank and container transfer routes are guarded, including bank-funded boss admission fees. Trade requests now require standing next to the other player and show who sent them.
Unlock shop (Ritual)
Popular rewards stay obtainable while the real activity is later; locked by points, not blocked by missing content.
- In-game unlock / points shopDone
- Currency: vote points and donator pointsDone
BA-style rewards while Barbarian Assault is laterDone- Void, elite void and dragon defender points-shop accessDone
- Rune and dragon melee stopgapsDone
- Selected quest-unlock gear when the quest is not shipped yetDone
- Published catalogue: what is points-locked vs activity-lockedDone
- Perk categories overview (Ritual)BuildingA Perk Categories overview window lists Combat, Boss, Utility and Skilling perks.
Safety
- Idempotent claim, trade, death, banking, and rollback pathsBuildingTrade has durable escrow, one ownership decision, deferred receipts and stale-save rejection. Marketplace settlement journals player checkpoints and recovers interrupted transactions. Slayer reward purchases and the Jackie arena exchange now save points and items together before delivery, stale bank unnote requests are cancelled, simultaneous stall thefts pay each thief once, and the server refuses saves from a newer or incompatible game version.
- Reviewed drop tables, simulations, pack checks, and live audit trailBuildingSupported encounters have dedicated drop tables and automated coverage. October added members-world tables for the Slayer audit families (trolls, kalphites, hobgoblins, ogres, dwarves, dogs, scorpions, spiders, bats and more), complete chromatic dragon loot, Terror dog tier bones, superior Slayer families and Wilderness-only looting bag / Konar-only key drops, with item ids checked against the game cache.
- High alchemy, repairs, fees, consumables, and other item and gold sinksBuildingLow and High Level Alchemy have transactional casts, rune costs and cache-derived values; supported consumables already consume supplies.
- Reports, rate limits, behavioural signals, and staff review queuePlanned
- Scoped staff rollback, evidence trail, compensation, and no silent item wipesPlanned
- Trade confirmation, value warnings, name checks, and social-engineering safeguardsBuildingTwo trade windows, offer-removal flashes and an acceptance delay are implemented. Trade requests show the sender, partner items can be examined, and offered items show current OSRS Wiki market estimates (or 'unavailable') instead of base item values.



