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Roadmap

Build checklist for testers, players, and us. Done means it works in a world; Live means it is on production for players. Nested rows show how close a family is to finished.

Systems Section 4 / 20

Interactions

Talk-to, shop, bank, attack, and the other options players click all day.

81% 16 done · 4 building · 2 planned

Bank, shops, trade

  • Open bank (booth / banker)Done
  • Open shop and buy/sellDoneBob's Brilliant Axes and Lumbridge General Store.
  • Player tradeDone
  • Grand Exchange offersBuilding
  • Duel / stake (if enabled)Planned

NPC options

  • Talk-to and dialogueDoneHans, Bob, Cook, shop keeper, bankers.
  • Attack NPCDone
  • PickpocketBuilding
  • Chest / stall thievePlanned
  • Busy state so clicks do not soft-lockDonePending gather skills clear on NPC/loc approach, bank, fish, and attack.

World options

  • Chop trees (woodcutting)Done
  • Mine rocks (mining)DoneCopper–runite, gem table, swing/ore SFX, and 14 pickaxes.
  • Other gathering clicks2 / 2 done
    • Lumbridge net / fly fishing clicksDone
    • Cage / harpoon fishing from world clickDone
  • Processing clicks3 / 3 done
    • Cook on range / fireDone
    • Light logs with tinderboxDone
    • Smithing anvil / furnace clicksDone
  • Bury bones / use altar2 / 2 done
    • Inventory bury bones / big bonesDoneBury grants Prayer XP; bones 526, big bones 532, newbie bones 2530, burnt/bat/babydragon/dragon bones per BoneTables.
    • Use bones on altarDoneLumbridge church altar 409: Pray-at restores Prayer (anim 645); bones-on-altar sacrifice (anim 3705, spotanim 624). Newbie bones 2530 accepted.
  • Cast spell on target / tile / itemDoneTile/item cast targets not in this leaf; NPC combat casts shipped.
  • Eat / drink / pot0/2 done · 2 building
    • Food and drink parityBuildingExpanded food catalogue, portion/container replacement, overhealing and stock inventory action slots. Only another Hunter meat replaces its pending second heal; ordinary food and potions preserve it, and an open bank defers its delivery.
    • Drink potionsBuildingCombat, skilling, restoration, energy, stamina, divine and mix dose families; emptying and manual decanting.