Progression
Path
Ordered milestones; ship these before expanding the wiki dump.
- First hour: Lumbridge bank, shops, gather, Cook’s, cows/goblinsDoneCovered by Early game / Lumbridge leaves.
- Leave Lumbridge: Draynor or Varrock bank + shops usableDone
- Transport MVP: home teleport + 2–3 useful telesDone
- Daily tasks and repeatable rewardsBuilding
- Player trade live so gear moves without a GEDone
- Mid-game combat loop0/4 done · 3 building
- Slayer task, supplies, drops, and point rewardsBuildingAll native Slayer master catalogues are exposed with support status. Assignments include Wilderness Slayer (Krystilia and the Wilderness Slayer Cave), Konar areas, boss tasks and superior monsters, with points, blocks, storage and durable reward purchases.
- Intro bosses, keys, and repeatable unique dropsBuildingKBD, Sarachnis, Kraken, Obor, Scurrius, the Giant Mole, Barrows and other early bosses have playable encounters and rewards.
- Mid-tier gear paths for melee, Ranged, and MagicPlanned
- Travel, banks, and safe hubs around mid-game activitiesBuildingThe travel journal, fairy rings, spirit trees (with the house spirit tree), charged jewellery, tablets and many dungeon entrances now connect mid-game activities to banks.
- Group play foundations0/3 done · 3 buildingRequired before expecting raids to fill without Discord-as-LFD.
- Friends, PM, clans, and party invitationsBuildingFriends, private messages, Friends Chat and persistent clan membership/messages have implementations. Chambers has recruitment controls.
- Instance creation, joining, rejoining, and ownershipBuildingChambers parties, Pest Control rounds and solo Fight Caves, Barrows and Gauntlet runtimes have instance owners.
- Shared loot, contribution, and disconnect-safe rewardsBuildingZalcano contribution, Wintertodt reserved carts, Fight Caves reserved rewards and Barrows reserved chest delivery exist.
- Endgame bossing and raids0/3 done · 2 building
- God Wars access, kill count, rooms, and boss dropsBuildingFour general encounters, public and private admission, shared iron rooms, rewards and cleanup are implemented locally.
- Raid scouting, party entry, encounters, and reward chestsBuildingChambers has party-owned maps, recruitment controls and several room controllers; ToA has an invocation board and raid domain.
- Unique item sinks, repair, and long-term reward balancePlanned
Gear ladder
Popular targets players chase; activity when built, unlock shop while not.
- Early melee: rune and dragon via the unlock shopDone
Fighter torso path: unlock shop now, Barbarian Assault laterDone- Barrows equipment from earned chest rewardsBuildingFull Barrows runs are playable and the chest delivers earned equipment, including stock-condition overflow.
- Void pieces: unlock shop and partial Pest Control reward routeDoneThe vote shop remains available; Pest Control also has a native commendation shop for ordinary equipment, packs and XP.
- Bronze through dragon defenders via the unlock shopDone
- Quest reward staples via the unlock shopDone
- Fire cape: Fight Caves when ready (no shop substitute for prestige)PlannedKeep prestige capes activity-locked; do not put on vote shop.



