Build checklist for testers, players, and us. Done means it works in a world; Live means it is on production for players. Nested rows show how close a family is to finished.
Systems Section 10 / 20
Transport
Ways to move around without walking forever or getting stuck in the wrong place.
85% 42 done · 3 building · 6 planned
Magic and jewellery
Home teleportDone
Standard spellbook teleports9 / 9 done
VarrockDone
LumbridgeDone
FaladorDone
CamelotDone
Kourend CastleDone
ArdougneDone
WatchtowerDone
TrollheimDone
Ape AtollDone
Ancient teleports8 / 8 doneAll eight destination casts are wired.
PaddewwaDone
SenntistenDone
KharyrllDone
LassarDone
DareeyakDone
CarrallangerDone
AnnakarlDone
GhorrockDone
Ancient combat spellsDoneAll 16 Rush, Burst, Blitz, and Barrage spells cast on NPCs, including 3×3 multi-target tiers and Smoke, Shadow, Blood, and Ice effects.
Lunar spellbook8 / 8 doneEvery Lunar spell is routed. Individual and group teleports, Lunar Home, utility processing, Monster Examine, Dream, and Vengeance have gameplay effects. Spellbook switching and representative Lunar casting have passed live client smoke.
MoonclanDone
OuraniaDone
WaterbirthDone
BarbarianDone
KhazardDone
Fishing GuildDone
CatherbyDone
Ice PlateauDone
Jewellery teleports11 / 11 done
Ring of duelingDone
Amulet of gloryDone
Games necklaceDone
Skills necklaceDone
Combat braceletDone
Ring of wealthDone
Necklace of passageDone
Digsite pendantDone
Burning amuletDone
Ring of returningDone
Slayer ringDone
Spellbook switchingDone
Teleport tabletsDoneStandard, Ancient and Lunar spell tablets break to their spell's destination, and are refused above Wilderness level 20.
World travel
Ritual teleport panelDoneIF 976 travel journal with categories, groups, breadcrumbs, favourites, recent and return-to-last, opened from the home Ritual Teleporter and the Portal Nexus. Since early October it also lists every Agility course, Pollnivneach and further skilling links, Scurrius, the Gemstone Crab training spot, and a direct Zalcano approach. Arrivals are guarded against off-map tiles, and stranded saves are recovered.
Ships, charters, and port routes0 / 3
Port access, fares, and destination selectionPlanned
Quest, item, and destination restrictionsPlanned
Voyage transitions and safe destination arrivalPlanned
Gnome gliders and route unlocksPlanned
Spirit trees, farming growth, and route unlocksBuildingWorld, house and planted Farming-patch spirit trees share one travel menu. Planted trees open once grown and health-checked; the Farming Guild tree needs 85 Farming. Not quest gated (agreed Ritual deviation).
Fairy rings, codes, quest access, and interfaceDoneNative dial interface with all 54 cache destinations, Zanaris and last-destination options, travel log, search and sort, ten saved favourites, and the native fairy vanish/appear effects and sounds.
Canoes: log cutting, station tiers, and river routesPlanned
Minigame teleports, cooldowns, and eligibilityPlanned
POH portal, house entry, and visitor travelBuildingAll external house portals route Enter, Home, Build mode and Friend's house. Edgeville is a Ritual house location with a portal at home, and a home estate agent sells houses and relocates them.
Dungeon entrances, ladders and object travelBuildingLadders, ropes, stairs, doors and lifts now work for many dungeons. They include the Kourend Catacombs, Chasm of Fire, Taverley, Brimhaven, Kalphite Lair, Slayer Tower (to the roof), Stronghold Slayer Cave, Lumbridge Swamp caves, Forthos, Lithkren, Motherlode Mine, Edgeville and the Wilderness Slayer Cave.