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Roadmap

Build checklist for testers, players, and us. Done means it works in a world; Live means it is on production for players. Nested rows show how close a family is to finished.

Systems Section 10 / 20

Transport

Ways to move around without walking forever or getting stuck in the wrong place.

85% 42 done · 3 building · 6 planned

Magic and jewellery

  • Home teleportDone
  • Standard spellbook teleports9 / 9 done
    • VarrockDone
    • LumbridgeDone
    • FaladorDone
    • CamelotDone
    • Kourend CastleDone
    • ArdougneDone
    • WatchtowerDone
    • TrollheimDone
    • Ape AtollDone
  • Ancient teleports8 / 8 doneAll eight destination casts are wired.
    • PaddewwaDone
    • SenntistenDone
    • KharyrllDone
    • LassarDone
    • DareeyakDone
    • CarrallangerDone
    • AnnakarlDone
    • GhorrockDone
  • Ancient combat spellsDoneAll 16 Rush, Burst, Blitz, and Barrage spells cast on NPCs, including 3×3 multi-target tiers and Smoke, Shadow, Blood, and Ice effects.
  • Lunar spellbook8 / 8 doneEvery Lunar spell is routed. Individual and group teleports, Lunar Home, utility processing, Monster Examine, Dream, and Vengeance have gameplay effects. Spellbook switching and representative Lunar casting have passed live client smoke.
    • MoonclanDone
    • OuraniaDone
    • WaterbirthDone
    • BarbarianDone
    • KhazardDone
    • Fishing GuildDone
    • CatherbyDone
    • Ice PlateauDone
  • Jewellery teleports11 / 11 done
    • Ring of duelingDone
    • Amulet of gloryDone
    • Games necklaceDone
    • Skills necklaceDone
    • Combat braceletDone
    • Ring of wealthDone
    • Necklace of passageDone
    • Digsite pendantDone
    • Burning amuletDone
    • Ring of returningDone
    • Slayer ringDone
  • Spellbook switchingDone
  • Teleport tabletsDoneStandard, Ancient and Lunar spell tablets break to their spell's destination, and are refused above Wilderness level 20.

World travel

  • Ritual teleport panelDoneIF 976 travel journal with categories, groups, breadcrumbs, favourites, recent and return-to-last, opened from the home Ritual Teleporter and the Portal Nexus. Since early October it also lists every Agility course, Pollnivneach and further skilling links, Scurrius, the Gemstone Crab training spot, and a direct Zalcano approach. Arrivals are guarded against off-map tiles, and stranded saves are recovered.
  • Ships, charters, and port routes0 / 3
    • Port access, fares, and destination selectionPlanned
    • Quest, item, and destination restrictionsPlanned
    • Voyage transitions and safe destination arrivalPlanned
  • Gnome gliders and route unlocksPlanned
  • Spirit trees, farming growth, and route unlocksBuildingWorld, house and planted Farming-patch spirit trees share one travel menu. Planted trees open once grown and health-checked; the Farming Guild tree needs 85 Farming. Not quest gated (agreed Ritual deviation).
  • Fairy rings, codes, quest access, and interfaceDoneNative dial interface with all 54 cache destinations, Zanaris and last-destination options, travel log, search and sort, ten saved favourites, and the native fairy vanish/appear effects and sounds.
  • Canoes: log cutting, station tiers, and river routesPlanned
  • Minigame teleports, cooldowns, and eligibilityPlanned
  • POH portal, house entry, and visitor travelBuildingAll external house portals route Enter, Home, Build mode and Friend's house. Edgeville is a Ritual house location with a portal at home, and a home estate agent sells houses and relocates them.
  • Dungeon entrances, ladders and object travelBuildingLadders, ropes, stairs, doors and lifts now work for many dungeons. They include the Kourend Catacombs, Chasm of Fire, Taverley, Brimhaven, Kalphite Lair, Slayer Tower (to the roof), Stronghold Slayer Cave, Lumbridge Swamp caves, Forthos, Lithkren, Motherlode Mine, Edgeville and the Wilderness Slayer Cave.