Ritual update log | 16 October 2026
16 October 2026
This covers the releases since our 13 October update: more encounters to test, expanded Slayer support, dungeon access repairs, and fixes to combat, equipment, banking and everyday interactions.
Ritual remains in alpha. New encounters are available for testing, with remaining limitations noted below.
Bosses and encounters
- God Wars Dungeon: added public and private encounters for all four generals, with bodyguards, entry requirements, contribution-based rewards, kill counts and Slayer credit. Improved exits, resets and respawning.
- Alchemical Hydra: added a private encounter with Slayer requirements, phase changes, vents, attack-style changes, hazards and rewards.
- Vorkath: added a private encounter with quest eligibility, waking and resetting, acid and undead-spawn phases, rewards and blue-dragon Slayer credit.
- Corporeal Beast: added normal and Ironman rooms, shared reward contribution, Dark Core behaviour, damage rules and empty-room recovery.
- Obor: added the encounter and reward-chest flow. The hill giant key is consumed when claiming the reward, with protection against duplicate claims.
- Tarn: added the mutant and ghost encounter, Slayer XP reward, diary collection and salve-amulet enchanting.
- Giant Mole: added public and private entry, encounter ownership, loot and cleanup when leaving.
- Hunllef: fixed the boss HUD disappearing when you do not have an active attack target.
Nightmare and Phosani's Nightmare
- Added playable encounter foundations and entry routes.
- Restored arena layers and improved encounter presentation.
- Added entry confirmations and corrected spore spawning and effects.
- Corrected parasite and husk combat profiles.
- Improved parasite movement so support attacks use reachable positions.
- Corrected minion death presentation before cleanup.
- Applied freeze and recoil immunity to the relevant bosses and minions. Immune minions no longer consume ring of recoil charges.
- Corrected curse effects on prayer-button activation.
- Corrected shield healing from flower damage.
- Improved claw targeting around players held by husks.
- Corrected Phosani's weakened parasite damage range.
- Corrected protection-prayer removal during the relevant third-round attack.
- Added parasite status to the health orb and its Cure action. This uses an eligible inventory potion, prioritising Relicym's balm over Sanfew serum.
These encounters still need further testing and mechanic tuning. Not every reward, achievement or OSRS mechanic is complete.
Slayer
Assignments and progression
- Expanded supported tasks across Slayer masters, including more ordinary, Wilderness and boss assignments.
- Added more level, quest, training and location requirements.
- Improved Konar location selection and checks for kills in the assigned area.
- Added supported boss-task quantity selection and saved progression, including Barrows tasks.
- Improved final-kill task completion and reward ordering.
- Fixed shared attack timing and multi-combat behaviour affecting creatures such as dust devils.
- Expanded ordinary Revenant combat, drops and Slayer support.
- Added further Wilderness variants and contextual rewards, including eligible Larran's key and Slayer's enchantment rolls.
Creatures and mechanics
- Added Canifis human-to-werewolf transformations, Wolfbane handling and correct Slayer credit for the transformed forms.
- Added dialogue for supported Canifis townspeople, including Ring of Charos branches.
- Added molanisk bell activation and mogre explosive summoning, with requirements and protection against duplicate summons.
- Added wall-beast activation and protective-helmet handling.
- Added killerwatt combat, transformation and gated portal access.
- Added catablepon weakening effects and relevant prayer protection.
- Added persistent fever spider disease and supported cures.
- Expanded poison and regeneration behaviour for supported cave creatures.
- Added or corrected mechanics for zygomites, lizardmen, smoke devils, sourhogs and vampyres.
- Added ordinary combat and task support for gryphons, custodian stalkers, lesser Nagua, aquanites, araxytes, frost dragons and further metal-dragon variants.
- Corrected ordinary jelly combat stats.
- Corrected ordinary cave horror howl effects on nearby players, including equipment and prayer protection.
- Added missing hard-clue drops for terror dogs and long/curved bone rolls for the larger variant.
Some creature families retain prerequisites that depend on unfinished quests, travel or training systems. Their combat support does not make all related content freely accessible.
Equipment and rewards
- Added Slayer bells, spiny helmets and insulated boots to the ordinary Slayer equipment shop. Corrected the supplied fishing explosives and Slayer gloves.
- Improved Slayer helmet crafting, recolouring, saved unlocks and disassembly, including preservation of imbues and components.
- Corrected supported Slayer helmet, salve and creature-specific weapon bonuses.
- Improved Arclight creation, per-weapon charges, retained infusion, Weaken and demon damage effects.
- Added Arclight bank auto-refill controls and safer charge handling during withdrawal.
- Added supported Duly Noted and Karamja diary reward behaviour, including Pirate Jackie's saved bar preference.
- Added teleport-anchoring scroll protection against elder chaos druid pulls.
Combat, magic and consumables
- Added basic Wilderness PvP support for melee, ranged and supported manual and autocast spells.
- Improved approaching and following player targets, projectile timing and damage arriving at impact.
- Added safeguards around disconnected, dead or otherwise invalid combat targets.
- Added player Tele Block and checks against affected teleport attempts.
- Improved Bind, Snare, Entangle and supported ice-spell roots, including expiry and immunity.
- Improved Ferox barrier restrictions.
- Added blighted-sack payment for supported spells. A performed cast consumes one sack, including splashes; rejected casts preserve supplies.
- Corrected energy-potion restoration.
- Added or corrected extended stamina, prayer regeneration and relevant blighted consumable restrictions.
- Added supported Nightmare parasite treatment through Relicym's balm and Sanfew serum.
- Improved disease cures and effect timers.
- Added Fountain of Rune behaviour for supported casts without rune cost or XP, plus supported jewellery recharging.
- Corrected Abyssal dagger special attacks and dagger presentation.
- Restored ordinary weapon attack sounds and supported equipment and inventory-action sounds.
- Improved training-dummy max-hit behaviour, prevented dummy XP and corrected Twisted bow scaling against the dummy.
PvP remains a limited alpha implementation. Ice spells currently use single-target behaviour, and not every spell or special attack is supported.
Equipment and item actions
- Improved Zulrah equipment conversions, charges and venom effects.
- Corrected blowpipe unloading versus uncharging.
- Corrected serpentine helm and mutagen restoration actions.
- Improved dismantling and preservation of scales and charges during supported conversions.
- Added Nightmare staff and orb conversion and dismantling actions.
- Added supported Nightmare staff effects against NPCs and corrected Inquisitor crush bonuses.
- Added saved Nightmare egg and tablet unlocks.
- Improved Nightmare pet morphing, pickup and dialogue.
- Improved Dizana's quiver extra-ammunition handling, saved selection, controls and appearance.
Travel, housing and dungeon access
Housing and teleports
- Added house purchase and relocation through the home estate agent.
- Improved house portal Home, Build and Friend routes. Purchased houses default to Edgeville.
- Corrected the home portal interaction and friend-name prompt cleanup when walking away.
- Fixed fairy-ring search and backdrop cleanup, plus teleport and appearance sounds.
- Improved teleport-tablet breaking and arrival handling.
- Corrected reported teleport landings, including Falador farm, the Catacombs surface, Tears of Guthix, Zalcano, Nightmare and Phosani.
- Added separate travel choices for the level 17 and level 40 Revenant Cave entrances.
- Added separate travel choices for the level 18 and level 29 Wilderness Slayer Cave entrances.
Dungeons and shortcuts
- Improved God Wars rope, ice-bridge and grapple access.
- Fixed reported Lithkren stairs, doors and barriers.
- Improved Slayer Tower chains, shortcuts, upper-floor stairs, doors and roof access.
- Added Catacombs statue entry, vine returns, ancient-shard altar travel and stepping stones. Corrected a blocking rock and multi-combat handling.
- Added Forthos ladder, web and temple-door interactions, Grubby Chest access and strange-floor outcomes.
- Improved Chasm of Fire lifts, chains, platforms and gaps.
- Fixed Edgeville Dungeon monkey bars, the members gate and pushwalls.
- Fixed Taverley Dungeon stairs, large doors, prison gates and strange-floor interactions.
- Added the Jailer key route and Velrak's dialogue and dusty-key handoff.
- Improved Stronghold of Security entrances, ladders, ropes and paired-door questions.
- Added Ancient Cavern access through Otto's training and the whirlpool route.
- Added the public Dagannoth Kings access route and teleport.
- Improved Kalphite ropes, chamber descent, crevice, Peek and return routes.
- Added Revenant Cave pillar crossings and supported web-cutting equipment, with web regrowth.
- Fixed reported Falador door interactions.
- Added Brimhaven Dungeon entry and Agility Arena admission, payment and ladder routes.
- Improved Lumbridge Swamp Caves rope placement and darkness/light-source handling.
Some access routes are now usable ahead of their full encounters or reward systems.
Activities and skilling
- Added Nightmare Zone practice dreams, with five available bosses and normal/hard selection.
- Added a first-floor Hallowed Sepulchre practice route, including hazards and completion XP.
- Added a Tears of Guthix test route, with collection streams, rewards and session cleanup.
- Added supported crystal singing-bowl equipment recipes, a craftable-item menu and corrected creation timing.
- Improved Hunter trap attraction timing and range.
- Reduced the delay when crafting a single birdhouse.
- Fixed repeated stall clicks interrupting an already pending theft.
- Added Hosidius market stall support.
- Added Ent combat, defeated trunks and chopping rewards.
- Improved elder chaos druid aggression, Tele Block and pull behaviour.
- Added combat, roaming and drops for black unicorns and foals.
- Enabled the reported Ardougne guard Attack interaction.
Banking, trading and interfaces
- Fixed newly banked item stacks going into the selected bank tab.
- Added rune-pouch banking transfers and preset support.
- Improved walking up to home bankers before interacting.
- Restored the home Bank Box's banking interaction.
- Corrected trade requester names and partner examine behaviour.
- Updated trade valuations using refreshed OSRS Wiki market prices.
- Fixed trade approach and adjacency checks, including players standing on the same tile.
- Separated friends-chat participation from clan membership and improved joining and leaving.
- Fixed unwanted metadata appearing in overhead chat after filtering.
- Improved emote actions, looping and alternate options.
- Added supported equipped skillcape emotes and further emote unlock handling.
- Corrected quick-prayer activation and highlights.
- Made prayer-scroll unlocks persist.
- Added a saved run-energy auto-enable threshold while preserving manual walking choices.
World, NPCs and smaller fixes
- Fixed passage through the home AFK-area gates.
- Fixed both supported Lumbridge cow-field gate entrances.
- Corrected Lorelai's facing in the Warriors' Guild.
- Improved NPC wandering, path retention and pauses around interactions.
- Improved pet following around turns and when catching up, preventing pets from following stale movement paths.
- Added Ned's rope service through both coins and wool, with Talk-to and Trade support.
- Added Simon's supported shop and dialogue.
- Added dialogue for Cecilia and the Weird Old Man.
- Added supported large and small Larran's Chest reward flows, including key use and reward tracking.
- Improved Grubby Chest access and reward handling.
- Corrected part of the Brimstone reward calculation. The wider reported chest issue remains open.
For alpha testers
- Added a session-only
::onehitcommand. - Added a single-use Slayer task-selection item.
- Expanded quest and diary testing controls.
- Added current-round Wintertodt activity-point testing support.
Still being worked on
New boss encounters need further in-game testing and tuning. Nightmare Zone and Hallowed Sepulchre remain practice implementations, and some dungeon routes still lead to incomplete encounters or reward systems.
Full Kalphite Queen and Thermonuclear smoke devil activation, additional superior Slayer creatures and the Unsired exchange are not included in this release.
When reporting a problem, please include the location, item or NPC, what you clicked and what happened. For boss issues, include the phase or attack you saw. A short clip is especially useful for movement, animation and timing problems.
Thanks to everyone testing and returning to check fixes. Your reports have driven much of this update.
