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October update: new ways to play and the full change list

13 October 2026

The latest October updates are already live in the alpha. Here are the biggest additions, followed by the full list of changes and player-reported fixes.

What's new for you

  • More ways to train Hunter: build birdhouses, catch chinchompas, try falconry and explore more trap types.
  • More Farming routes: plant crops across more locations, grow trees and saplings, and make compost.
  • More training choices: try additional Agility courses, expanded Runecrafting routes and Chaos altar Prayer training.
  • More supplies to make: expanded Crafting and Fletching recipes, plus Herblore, Cooking and gathering improvements.
  • More to do in the Gauntlet: gather resources, craft equipment and fight Hunllef, with improvements to preparation, combat and rewards.
  • Fixes you'll notice while playing: banking, autocasting, settings, movement, Wintertodt, Barrows and many other interactions.

Find the changes you care about

Jump to a section of the full notes:

Corrupted Gauntlet preparation, crafting and combat. Gameplay recorded in Ritual.

Explore the larger updates

Full update notes

These are the additions and fixes from the recent October releases, grouped by activity. Some entries improve existing content rather than add a new activity. Known remaining issues are called out alongside the fixes and at the end of the post.

Hunter

  • Added birdhouse trapping at the four supported Fossil Island sites, with building, filling, timed collection and saved state.
  • Added Magic Mushtree travel and corrected where birdhouse travel takes you.
  • Added box trapping for supported ferrets, chinchompas and embertailed jerboas. Traps track their owner, respect your trap limit and support resetting and recovery.
  • Added boulder deadfalls, pitfall trapping with teasing-stick pursuit, falconry, salamander net traps, and impling catches with Elnock's services.
  • Expanded net trapping to swamp lizards and orange, red, black and tecu salamanders.
  • Corrected bird-snare setup, catching, collection and Reset presentation, including the trap briefly appearing on the ground during collection and the plugin state after resetting.
  • Corrected walking away from bird-snare setup, empty dismantling and trap-limit handling.
  • Corrected box-trap placement and reset animations and their associated plugin state.
  • Corrected when deadfall traps appear and which logs you can use to build them.
  • Fixed interactions with supported young trees for salamander traps. Releasing a salamander now removes it rather than dropping it on the ground.
  • Improved pitfall pursuit and the sequence of approaching and falling into the pit.
  • Corrected falconry catches, the marker over caught kebbits and the falcon’s return flight after a miss.
  • Fixed nearby NPCs briefly disappearing during a falconry catch.
  • Corrected butterfly and impling catch pacing. Butterfly catching can continue after a miss, and net-catching butterflies does not require a jar.
  • Updated bird catch chances. Broader trap-attraction timing remains a separate follow-up.
  • Fixed a birdhouse site that could become unavailable after logging back in, added the required hammer/chisel checks, and restored crafting sound feedback.
  • Fixed opening Hunter kits.

Farming

  • Expanded allotment, flower and herb coverage to Falador, Catherby, Ardougne, Port Phasmatys, Hosidius and Civitas.
  • Added supported hops patches at Yanille, Entrana, Lumbridge, McGrubor Wood and Aldarin.
  • Expanded crops through snape grass, white lilies, high-level herbs and the supported hops catalogue.
  • Added wider tree, fruit-tree and Fossil Island hardwood planting routes and protection payments.
  • You can now grow saplings from 20 supported seeds by planting them in filled pots and watering them.
  • Expanded compost-bin coverage to eight locations, including supercompost and ultracompost processing.
  • Added supported seaweed, mushroom and calquat patches.
  • Corrected snape-grass watered visuals and raking animations continuing after a patch was cleared.
  • Improved gardener conversations and Trade access.

Agility, Runecrafting and Prayer

  • Expanded Agility with Al Kharid, Varrock, Canifis, Falador, Seers, Ardougne, Wilderness and Prifddinas routes alongside the earlier courses.
  • Added travel links to courses and made sure lap rewards are saved.
  • Corrected Ardougne XP and fixed looting-bag reward interactions.
  • Corrected movement through the Canifis tree, roof landings and the height of bridge crossings, plus arrival spots for several course teleports.
  • Expanded ordinary rune-altar, essence-mine, Ourania, Abyss, blood, soul and daeyalt routes.
  • Fixed mind-altar crafting, body-altar pathing and cosmic-altar bridge/rift landings. The separate body-altar crafting report remains open.
  • Repaired the Abyss passage, including its native crawl interaction.
  • Updated Ourania and Abyss NPC aggression and combat-zone handling, and removed the extra crafter beside Eniola.
  • Corrected Ourania ladder and dense-essence shortcut animations, including the northern shortcut interaction.
  • Improved dark-essence block chiselling and its automatic continuation, and adjusted dense-runestone depletion.
  • Corrected Noranna's position and shard conversion and repaired Tyss's spellbook change.
  • Added Chaos altar bone offerings and bone unnoting through the Elder chaos druid.
  • Corrected how quickly ordinary bone burying repeats.
  • Corrected supported PvE prayer effects and drain behaviour. Active-prayer highlighting has a separate reported issue.

Crafting, Fletching, Herblore and Cooking

  • Expanded spinning-wheel menus, quantity choices, access and wool XP handling.
  • Expanded tanning slots and added supported dragonhide, snakeskin and Xerician equipment, shields, glassblowing, pottery, battlestaves and birdhouse item production.
  • Fixed tanning-window positioning and closing after tanning. Production windows now close when walking away.
  • Expanded ammunition and crossbow recipes, including darts, with controls for how many to make.
  • Improved herb cleaning and swamp-tar production alongside the supported potion recipes.
  • Corrected Cooking menus, cooking on supported fires and ranges, and access to Hosidius Kitchen.
  • Added the earned karambwan cooking route, including its prerequisites and poison/thorough cooking choices.
  • Corrected Firemaking ignition sounds, supported light-source variants and repeat-burn handling, including queued clicks between stepping and ignition.

Gathering and Motherlode Mine

  • Improved the timing of your first gathering attempt and when ordinary ore rocks run out.
  • Corrected action timing, lingering Woodcutting animations and gathering cancellation when dropping an item.
  • Corrected Fishing reach, specialist catches, harpoon handling, travel access and the south-side karambwan fishing route.
  • Fixed Motherlode's upper hopper, Prospector Percy interactions and upper-level ladder routing and presentation.
  • Corrected the Motherlode arrival location and the visual distinction between available and depleted veins.

Gauntlet, Barrows and Zulrah

  • Connected Gauntlet preparation resources, stations, creatures, recipes, tools and armour, with live Hunllef attacks and reward claims.
  • Added Hunllef floor hazards, tornadoes and prayer-disabling attacks; corrected overheads, doorway entry, floor restoration and death-pose recovery.
  • Corrected the preparation timer, minimap access, resource visibility, room interactions and demi-boss placement.
  • Corrected combat in preparation rooms, creatures overlapping, ending gathering actions and auto-retaliation.
  • Corrected the behaviour of supported charged weapons in the Gauntlet.
  • Improved lobby entry and protection of your stored items.
  • Fixed problems when using Escape or getting stuck in a chat interface, and improved chasing enemies within Gauntlet rooms.
  • Fixed digging at Barrows, moving through the tunnels, doors appearing in the wrong position and puzzle timing.
  • Tunnel encounters now replace previous creatures instead of accumulating them through repeated door use. Improved room-entry aggression and brother engagement.
  • Corrected Barrows chest reset after leaving and NPC melee contact in the tunnels.
  • Corrected Zulrah entry facing, melee knockback and two poison-cloud patterns.

Wintertodt and Warriors' Guild

  • Corrected Wintertodt warmth, attack frequency, snowfall restrictions and Bruma root/kindling burn timing.
  • Improved camp/prison space and entry supply crates.
  • Corrected pyromancer facing, the brief disappearance when healing one, and burning at a brazier while its pyromancer is down.
  • Improved approach routes and burning access around braziers, restored the brazier-repair sound and added reward-cart collection animation.
  • Fixed activating animated armour in the Warriors’ Guild, handling tokens and recovering from interrupted interactions.
  • Corrected Cyclops attack animation and attacks while overlapping the player.
  • Repaired upper-floor stairs and the eastern ladder.
  • Fixed basement door access for the dragon-defender route.

Combat and Magic

  • Improved selecting targets, how NPCs chase them and stopping an attack when the target cannot be reached.
  • Corrected home combat-dummy facing.
  • Fixed the Ancient staff and Master wand autocast selector, alongside normal-spellbook casting and spell effects.
  • Corrected abyssal whip animation, sound and Lash style, plus scimitar hit sounds.
  • Damage displays and damage XP now respect an NPC's remaining hitpoints, with damage XP awarded at impact rather than before the hit lands.
  • Fixed approaching and treating patches with Fertile Soil.
  • Improved the timing, animations and effects of Cure Me, Spin Flax, Superglass Make, Magic Imbue, String Jewellery and Plank Make.
  • String Jewellery keeps running when you switch between the inventory and spellbook, and strings the selected amulet first.
  • Bake Pie repeats every three ticks and finishes the current cast before carrying out your next queued action.
  • Corrected the visuals for Tan Leather, Monster Examine and Dream. Dream now handles interruptions and cannot be used at zero hitpoints.
  • After a successful Monster Examine or Stat Spy cast, you wait three ticks before taking another action.
  • Corrected Vengeance state and timer feedback and Lunar teleport presentation.
  • Added temporary Spellbook Swap selection and expiry. Returning to Lunar after a successful cast remains a reported follow-up.
  • Improved ordinary and Stronghold rat combat, retaliation, idle movement, drops and respawning.

Banking, interfaces, travel and miscellaneous fixes

  • Fixed rearranging items in your inventory.
  • Fixed releasing all bank placeholders and made the bank-search prompt close when you close the bank.
  • Improved trading totals and acceptance text. New reports concerning item values, partner-item inspection and missing requester names remain under investigation.
  • Restored All Settings controls, F-key assignments and Escape preferences, including restoring saved keybinds.
  • Fixed remembering audio volumes and unmuting music.
  • Preserved camera zoom and restored chat after Settings search.
  • Corrected the size and position of skill guides, the Travel window, Magic Mushtree menus and command windows.
  • Added music unlock/playlist support and improved chat-filter/collapse defaults for new client profiles while preserving saved preferences.
  • Improved the eight home XP stations and leaving their AFK interaction through player input.
  • Added player following and playtester commands, and improved click-to-teleport behaviour.
  • Removed the cooldown from ::home; ::unstuck retains its ten-minute cooldown.
  • Added clearer guidance when a server update requires a client restart.
  • Corrected the website market link, Rogues' Den access and Al Kharid gate behaviour.
  • Enabled Hero pickpocketing and Draynor market stalls.
  • Updated royal seed pod animation and Grand Tree access, Revenant cave fees/entry timing and Wilderness access handling. New seed-pod destination and Wilderness attack reports are being checked separately.
  • Fixed other players remaining visible after they should have disappeared from your view.
  • Fixed close buttons on several interface windows.

More to explore

The wider alpha also includes supported starter quests, Adventure Paths, daily tasks and offerings, collection progress, the player-driven Grand Exchange, social channels, pets and starter Construction. Fight Caves, Pest Control and the supported boss routes remain in the playtest guide, with their individual limits. These are existing activities to return to alongside the new work above.

Still being worked on

Ritual remains in alpha, and a released fix does not mean every related interaction is finished. Current follow-ups include fairy-ring travel, Lunar Spellbook Swap, trap-attraction timing, some NPC facing, the body altar, full-inventory raking, weapon-style persistence and Brimstone chest rewards. We are also investigating newer reports around bank tabs, trading, rune pouches, teleport tablets, emotes, clan leaving and some access routes.

The God Wars bosses, full Chambers routes, Tombs of Amascut, Theatre of Blood, Inferno, Colosseum, Giants' Foundry and Mahogany Homes are not being announced as complete in this update. A new Chambers visibility report also needs resolution before we recommend that route as a trouble-free session.

Jump back in

Fully close and reopen your Ritual launcher before playing. Visit downloads if you need the installer, then use the playtest guide to pick an activity. Send problems through support or Discord with the location, action, expected result and what happened. A short clip helps us reproduce movement, animation and timing issues.

Thanks to everyone who has been testing, reporting and coming back to check the fixes. This update contains a lot of changes that started with those reports.