Gauntlet, Wintertodt and the combat update
13 October 2026

The last PvM post described a Gauntlet that still needed its live gathering, crafting, fight and reward connections. Since then, those parts have received substantial work, alongside a long series of player-reported fixes to Wintertodt, Barrows, Zulrah and the Warriors' Guild.
Inside the Gauntlet
Preparation now connects resources, stations, creatures, recipes, tools and armour with the Hunllef encounter and reward claims. The combat work includes floor hazards, tornadoes, overheads and prayer-disabling attacks. Both normal and Corrupted modes have been part of the recent work; the footage below shows the Corrupted route in Ritual.
Follow-up fixes cover the preparation timer and minimap, demi-boss placement, room visibility, creature stacking, gathering with auto-retaliation, charged weapons and pursuit staying within the room. Lobby entry, stored items, Escape cleanup, floor restoration and death-pose recovery have also received attention.
This is a substantial step beyond the earlier exploration-only update. It does not claim every stock mechanic or every recovery case has been exhaustively checked.
Wintertodt from camp to brazier
The camp and prison space have been adjusted, and entry supply crates repaired. Inside the encounter, updates cover warmth, attack frequency, snowfall locations and Bruma root/kindling burn timing.
Brazier approach routes and access from different sides have been improved. Players can burn at a working brazier while its nearby pyromancer is down. Pyromancer facing and healing presentation, brazier-repair sound and reward-cart collection animation have also been corrected.
Wintertodt retains the alpha-safe death behaviour. Some effects and reward details remain partial.
Barrows and Zulrah
Barrows fixes cover digging into mounds, tunnel progression, door positions, puzzle timing and room-entry aggression. Repeated door use replaces the previous tunnel encounter rather than building up an unlimited population. Brother engagement, melee contact and the chest resetting after leaving have also received fixes.
At Zulrah, recent corrections cover south-facing entry, melee knockback and two poison-cloud patterns. These are improvements to the existing encounters, with remaining equipment, reward and presentation details tracked separately.
Warriors' Guild and combat feedback
The animated-armour interaction, Cyclops attack animation and overlapping attacks have been repaired. Upper-floor stairs, the eastern ladder and basement door now have fixes supporting the defender route. Catapult, shot put and keg balancing are outside this update.
Across combat, changes address targeting, pursuit, unreachable targets, autocasting, whip and scimitar presentation, and damage displays that exceeded an NPC's remaining hitpoints. Damage XP now arrives with the hit.
The complete October notes list the individual fixes and outstanding reports. God Wars bosses and the unfinished raid/minigame routes listed there remain separate work; this post is not a release announcement for those activities.
